EDuke32 Changelog Unofficial archive

Build 9886

26 December 2021 · 5 commits by 1 author · GIT

Builds by month 100 builds

Original log file · 20211226-9886.txt
commit 5fbeae0c5cacda5273a07f1f13e37867750e25c5
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Wed Dec 22 09:15:12 2021 +0100

    Duke3D: Introduce modern default keybind ordering
    
    Can be changed with the cvar cl_keybindorder. Settings the value
    to 0 restores the original classic keybind order, 1 uses the
    modern ordering. Either mode is overridden by custom keybind orders.

commit 8982a256c2a04e760e9cc69fb65b0e1d2621443b
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Fri Aug 13 16:47:35 2021 +0200

    Duke3D: apply reordering to mouse and controller config as well

commit ba7d12a3c2de83d3d979f1b7d6d9ac8d8da4d38c
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sat Nov 20 00:01:03 2021 +0100

    Duke3D: Implement reordering of keyboard menu entries via DEF command
    
    List the gamefunc names (or corresponding indices) separated by whitespace.
    This will define the order of gamefuncs on the keyboard configuration menu.
    Any omitted gamefuncs will not be listed in the menu.
    
    Usage:
    ```
    keyconfig
    {
        gamefunc_Move_Forward
        gamefunc_Move_Backward
        gamefunc_Strafe_Left
        gamefunc_Strafe_Right
        ...
    }
    ```

commit 9107b89632265e0404e52ecfa5e6e44caae75343
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Fri Aug 13 10:35:39 2021 +0200

    Duke3D: Decouple keybind menu ordering from assigned gamefunc index

commit 8ba7a41883401a79f84a3ddfbd2a88a419cceb09
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Fri Aug 13 09:57:27 2021 +0200

    Duke3D: replace NUMGAMEFUNCTIONS macro with an enum value

See https://voidpoint.io/terminx/eduke32 for more details.

Introduce modern default keybind ordering

Dino Bollinger 22 Dec 2021, 09:15 UTC+1 5fbeae0

Can be changed with the cvar cl_keybindorder. Settings the value to 0 restores the original classic keybind order, 1 uses the modern ordering. Either mode is overridden by custom keybind orders.

Implement reordering of keyboard menu entries via DEF command

Dino Bollinger 20 Nov 2021, 00:01 UTC+1 ba7d12a

List the gamefunc names (or corresponding indices) separated by whitespace. This will define the order of gamefuncs on the keyboard configuration menu. Any omitted gamefuncs will not be listed in the menu. Usage: ``` keyconfig { gamefunc_Move_Forward gamefunc_Move_Backward gamefunc_Strafe_Left gamefunc_Strafe_Right ... } ```