EDuke32 Changelog Archivio non ufficiale

Build 9879

16 dicembre 2021 · 4 commit di 1 autore · GIT

Build per mese 47 build

File di log originale · 20211216-9879.txt
commit 9bf153e0b9028aa195d57e8b52dd510c8d29d29b
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Tue Dec 14 20:11:03 2021 -0800

    engine: fix building against SDL older than 2.0.9

commit 8167009e0617b622fc491cdc74e8df724f9d685b
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Dec 16 02:30:51 2021 -0800

    SW: use CONTROL_SetAnalogAxisSensitivity() instead of CONTROL_SetAnalogAxisScale() for mouse
    
    I don't think this is perfect but it should be an improvement.

commit 740e1bcbc31156ee5d9064b18ab2aa243a676ea9
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Dec 12 21:54:31 2021 -0800

    Duke3d: fix an error in the autoaim logic where the z coord wouldn't be adjusted for CSTAT_SPRITE_YCENTER when playing Fury in EDuke32 (retail Fury builds were not affected)

commit 6353ffe2188aa441902175305926899a09abc531
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Dec 12 21:54:31 2021 -0800

    Duke3d: add STANDALONE_EVAL macro

See https://voidpoint.io/terminx/eduke32 for more details.
SW

use CONTROL_SetAnalogAxisSensitivity() instead of CONTROL_SetAnalogAxisScale() for mouse

Richard Gobeille (TerminX) 16 dic 2021, 02:30 UTC−8 8167009

I don't think this is perfect but it should be an improvement.

Duke3D Fix

fix an error in the autoaim logic where the z coord wouldn't be adjusted for CSTAT_SPRITE_YCENTER when playing Fury in EDuke32 (retail Fury builds were not affected)

Richard Gobeille (TerminX) 12 dic 2021, 21:54 UTC−8 740e1bc