EDuke32 Changelog Unofficial archive

Build 9793

12 November 2021 · 2 commits by 2 authors · GIT

Builds by month 62 builds

Original log file · 20211112-9793.txt
commit d90812371259c8dd28c606315f58d5d43e85522b
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Thu Jul 15 18:38:53 2021 +0200

    Duke3D: Prevent savemapstate during gamemodes EOL, RESTART and DEMO
    
    This prevents accidentally overwriting the wrong map slot.

commit 8e253a928791a8bbc3b303671134fc5855c2244e
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 22:04:04 2021 -0800

    Revert "Windows: update SDL to bfd2f8993f173535efe436f8e60827cc44351bea"
    
    This reverts commit c1a128d71a92f6cc399b2a751fe8a81aeed5c553.

See https://voidpoint.io/terminx/eduke32 for more details.
Duke3D Fix

Prevent savemapstate during gamemodes EOL, RESTART and DEMO

Dino Bollinger 15 Jul 2021, 18:38 UTC+2 d908123

This prevents accidentally overwriting the wrong map slot.

Revert Fix

Revert "Windows: update SDL to bfd2f8993f173535efe436f8e60827cc44351bea"

Richard Gobeille (TerminX) 12 Nov 2021, 22:04 UTC−8 8e253a9
Reverts
c1a128d — Windows: update SDL to bfd2f8993f173535efe436f8e60827cc44351bea (Build 9787)