EDuke32 Changelog Unofficial archive

Build 9791

12 November 2021 · 4 commits by 2 authors · GIT

Builds by month 62 builds

Original log file · 20211112-9791.txt
commit 61f71049b5dc981d41a509f9957cefd99aa416cf
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Fri Nov 12 23:53:08 2021 +0100

    Mapster32: Increase MAXSOUNDS to 16384 to match the game-side limit

commit b3003aca2e436014f67dbfa6dce37c5d004d9e49
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 07:53:56 2021 -0800

    Duke3d: remove reset to previous projectile position from projectile bounce handling
    
    Please report any weirdness relating to bouncing projectiles impacting surfaces.

commit 9467311b9ae433de7044e4a5b4de595959a33c5b
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 07:53:56 2021 -0800

    Duke3d: make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled
    
    This smooths out stuff like octabrains and flying liztroops without making them look stupid when they move on the ground.

commit a56a7521433f9ff5474bf00fe8146c7a586e743f
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 07:53:56 2021 -0800

    engine: add amalgamated version of the vector math library found at https://github.com/glampert/vectormath

See https://voidpoint.io/terminx/eduke32 for more details.

remove reset to previous projectile position from projectile bounce handling

Richard Gobeille (TerminX) 12 Nov 2021, 07:53 UTC−8 b3003ac

Please report any weirdness relating to bouncing projectiles impacting surfaces.

Duke3D CON

make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled

Richard Gobeille (TerminX) 12 Nov 2021, 07:53 UTC−8 9467311

This smooths out stuff like octabrains and flying liztroops without making them look stupid when they move on the ground.