File di log originale · 20211112-9791.txt
commit 61f71049b5dc981d41a509f9957cefd99aa416cf
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Fri Nov 12 23:53:08 2021 +0100
Mapster32: Increase MAXSOUNDS to 16384 to match the game-side limit
commit b3003aca2e436014f67dbfa6dce37c5d004d9e49
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Nov 12 07:53:56 2021 -0800
Duke3d: remove reset to previous projectile position from projectile bounce handling
Please report any weirdness relating to bouncing projectiles impacting surfaces.
commit 9467311b9ae433de7044e4a5b4de595959a33c5b
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Nov 12 07:53:56 2021 -0800
Duke3d: make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled
This smooths out stuff like octabrains and flying liztroops without making them look stupid when they move on the ground.
commit a56a7521433f9ff5474bf00fe8146c7a586e743f
Author: Richard Gobeille <richard@voidpoint.com>
Date: Fri Nov 12 07:53:56 2021 -0800
engine: add amalgamated version of the vector math library found at https://github.com/glampert/vectormath
See https://voidpoint.io/terminx/eduke32 for more details.
remove reset to previous projectile position from projectile bounce handling
Please report any weirdness relating to bouncing projectiles impacting surfaces.
make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled
This smooths out stuff like octabrains and flying liztroops without making them look stupid when they move on the ground.