EDuke32 Changelog Archivio non ufficiale

Build 9782

12 novembre 2021 · 4 commit di 1 autore · GIT

Build per mese 106 build

File di log originale · 20211112-9782.txt
commit 661883a52dc2d660cc3152df4a79e371c3b0f4d6
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 07:02:06 2021 -0800

    Duke3d: fix extra counters shown with r_showfps values greater than 1 to account for frames being rendered in places where they previously weren't

commit 7304811fc30e5cbe6349ad0ccd2a56af0e513b3b
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 07:16:37 2021 -0800

    engine: detect GL_ARB_sampler_objects, drop detection of GL_ARB_vertex_buffer_object, GL_EXT_texture_edge_clamp, and GL_SGIS_texture_edge_clamp

commit 0e45faace13e6c7278f366dbcf432b1bf9cf0b1f
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 07:01:41 2021 -0800

    glad: update to 0.1.34

commit 3ddb9dd235e94c7d2b24b905f0f6dfb0ab06c3be
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 07:26:53 2021 -0800

    engine: remove unfinished x86_64 port of the original x86 classic renderer
    
    It never worked.

See https://voidpoint.io/terminx/eduke32 for more details.
Duke3D Fix

fix extra counters shown with r_showfps values greater than 1 to account for frames being rendered in places where they previously weren't

Richard Gobeille (TerminX) 12 nov 2021, 07:02 UTC−8 661883a
Engine Engine

detect GL_ARB_sampler_objects, drop detection of GL_ARB_vertex_buffer_object, GL_EXT_texture_edge_clamp, and GL_SGIS_texture_edge_clamp

Richard Gobeille (TerminX) 12 nov 2021, 07:16 UTC−8 7304811