EDuke32 Changelog Unofficial archive

Build 9778

12 November 2021 · 6 commits by 1 author · GIT

Builds by month 62 builds

Original log file · 20211112-9778.txt
commit a9ba29fc791844a9812bffb2c982ada0a1534fab
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 05:58:54 2021 -0800

    mimalloc: re-add EDuke32-specific patch I accidentally lost when I updated it

commit e08d1a9a1a6d1774708a1db7b1f91d4257359280
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Sep 4 14:36:47 2021 -0700

    Fury: fix screen return-to-center when triggering save checkpoints, hopefully for good this time. :p

commit 01f10a60f4aff93576b576b07b96aee45c9dc17f
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Sep 4 14:36:47 2021 -0700

    Duke3d: fix map console command to work correctly with coroutine setup
    
    Adds MODE_NEWGAME to player .gm

commit cd55f332e9dd795fcb42f1cc09ab9e9b16d15a88
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Sep 4 14:36:47 2021 -0700

    Duke3d: turn G_DrawFrame() into a coroutine that can just be resumed from wherever we need to
    
    Uses minicoro, https://github.com/edubart/minicoro

commit 3c256ba1540c32b36c3009d2fac17182ca301093
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 05:12:47 2021 -0800

    Update SDL gamecontrollerdb.txt

commit 5b22f2c246f6786a365b6626de07714c4342ca94
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Tue Aug 31 18:56:25 2021 -0700

    mimalloc: update to e96614961f1a6b2a3ab01e4b21fc600c23d0ba1b

See https://voidpoint.io/terminx/eduke32 for more details.