EDuke32 Changelog Archivio non ufficiale

Build 9721

8 ottobre 2021 · 1 commit di 1 autore · GIT

Build per mese 155 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20211008-9721.txt
commit 964c0b56ae0df4730013d5f79d0b0897f09654f1
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Oct 8 02:10:53 2021 -0700

    Revert "engine: make floor sprites clip a little more like floors"
    
    This reverts commit 81f7c71be52e6f23b526f1b4f534fde47bd9667b.
    
    clipmove() really needs concrete indication of a moving point's starting floor height for this optimization to work correctly, and inferring that ourselves without it being explicitly passed in isn't something that would work.

See https://voidpoint.io/terminx/eduke32 for more details.
Revert FixEngine

Revert "engine: make floor sprites clip a little more like floors"

Richard Gobeille (TerminX) 8 ott 2021, 02:10 UTC−7 964c0b5

clipmove() really needs concrete indication of a moving point's starting floor height for this optimization to work correctly, and inferring that ourselves without it being explicitly passed in isn't something that would work.

Annulla
81f7c71 — engine: make floor sprites clip a little more like floors (Build 9710)