EDuke32 Changelog Unofficial archive

Build 9721

8 October 2021 · 1 commit by 1 author · GIT

Builds by month 16 builds

Original log file · 20211008-9721.txt
commit 964c0b56ae0df4730013d5f79d0b0897f09654f1
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Oct 8 02:10:53 2021 -0700

    Revert "engine: make floor sprites clip a little more like floors"
    
    This reverts commit 81f7c71be52e6f23b526f1b4f534fde47bd9667b.
    
    clipmove() really needs concrete indication of a moving point's starting floor height for this optimization to work correctly, and inferring that ourselves without it being explicitly passed in isn't something that would work.

See https://voidpoint.io/terminx/eduke32 for more details.
Revert FixEngine

Revert "engine: make floor sprites clip a little more like floors"

Richard Gobeille (TerminX) 8 Oct 2021, 02:10 UTC−7 964c0b5

clipmove() really needs concrete indication of a moving point's starting floor height for this optimization to work correctly, and inferring that ourselves without it being explicitly passed in isn't something that would work.

Reverts
81f7c71 — engine: make floor sprites clip a little more like floors (Build 9710)