EDuke32 Changelog Unofficial archive

Build 9720

7 October 2021 · 10 commits by 1 author · GIT

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Original log file · 20211007-9720.txt
commit 6a1f4ec39cbafb0161e44d981baed0599f79e4b1
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Oct 7 12:15:47 2021 -0700

    SW: fix buffer overflow preventing the game from starting, exposed by switching to the new memory allocation systems

commit cae5d70326d2dcbb2b9a7ca7b042092be8802f2d
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Sep 22 00:56:05 2021 -0700

    engine: fix SDL fullscreen issues

commit 1682ff4f96f160f33440cba00024bdfe53f21069
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Aug 14 14:17:37 2021 -0700

    engine: remove r_pr_vbos cvar and the code paths used for values 0 and 1
    
    r_pr_vbos 0 was broken and r_pr_vbos 1 became useless once it was clear r_pr_vbos 2 wasn't causing issues.

commit ab2e5f05fafb663cc8685649021b3e38eb3141ad
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Aug 8 14:45:45 2021 -0700

    engine: add GL context version to glinfo, allow in 8 bpp mode (it's still backed by a GL surface, after all...)

commit a68d0d8bfecd5304ba75af20ad133ab35dbf622a
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Sep 25 06:14:15 2021 -0700

    engine: manually flush console log file ptr in crash handler

commit 29ccc1ecec05e7ac3a645c70f48488bd4f5c5eab
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Tue Sep 28 08:04:56 2021 -0700

    editor: fix "gameexecutable" option in configuration file

commit b0920836c7eeb75eb1bb7e9eef8e92742716812d
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Mon Sep 27 20:31:39 2021 -0700

    Fury: don't block input when player .hard_landing is set

commit 2bfc9ea4640f5836ca343c68bb81752a437e5df2
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Mon Sep 27 19:59:46 2021 -0700

    Duke3d: zero player .horizRecenter and .horizSkew when zeroing return_to_center from CON

commit c8f0b1d921fde71825d018dc4692e6d18dac2d05
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Mon Sep 27 15:58:27 2021 -0700

    Makefile: don't bother trying to fill VC_REV, VC_HASH, and VC_BRANCH if we don't even have a .git directory

commit 6e1c38390a4a42c8a167cb6225a94ec2745402f2
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Sep 26 05:57:11 2021 -0700

    Duke3d: fix timing issue with logo.anm playback that could occur if an actual hard video mode change is required at startup (e.g fullscreen in a non-native resolution)

See https://voidpoint.io/terminx/eduke32 for more details.
Engine FixEngine

remove r_pr_vbos cvar and the code paths used for values 0 and 1

Richard Gobeille (TerminX) 14 Aug 2021, 14:17 UTC−7 1682ff4

r_pr_vbos 0 was broken and r_pr_vbos 1 became useless once it was clear r_pr_vbos 2 wasn't causing issues.

Duke3D Fix

fix timing issue with logo.anm playback that could occur if an actual hard video mode change is required at startup (e.g fullscreen in a non-native resolution)

Richard Gobeille (TerminX) 26 Sep 2021, 05:57 UTC−7 6e1c383