EDuke32 Changelog Unofficial archive

Build 9582

24 August 2021 · 9 commits by 1 author · GIT

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Original log file · 20210824-9582.txt
commit 072bd40ebd1a2d0833021b78e7784bab65259c61
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Tue Aug 24 21:05:13 2021 -0500

    Mapster32: Parse the `sound` def token

commit 7e838d2fa25d2bae9dcd3f65320bb3970b13c91f
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Tue Aug 24 20:33:06 2021 -0500

    Duke3D: Fix `define` token when parsing defs on the game side

commit 0ef42ff17e4c142bed54cb83fa333306c256c700
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Tue Aug 24 20:19:57 2021 -0500

    SW: Fix identical branches warnings

commit cce1bf84d1c2885f1a5a5883d55bb089a4b09fff
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Tue Aug 24 20:17:15 2021 -0500

    SW: Fix unused variable and unused parameter warnings

commit 25f35b3fcf34996153bb5f0bb0929c677a130f50
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Tue Aug 24 20:08:17 2021 -0500

    SW: Remove already stubbed last valid drawing position code

commit 9a17e0ec1ca77fb363a2bdc9d886e8d313b8e34a
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Tue Aug 24 19:50:44 2021 -0500

    SW: #if 0 already stubbed procedural lava texture functions

commit b1882c5f49f492adf57784c7a9fd9bb22f8f4cd8
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Tue Aug 24 19:14:24 2021 -0500

    SW: Vectorize struct variables where casts to vector types are used

commit 88ebb3231f4458e26976da0955e3303207ff2754
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Tue Aug 24 18:52:26 2021 -0500

    SW, KenBuild: Replace casts to vector types with struct accesses where eligible

commit ead3d78de370c188294f73134dcb934c1e74ba5e
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Tue Aug 24 18:34:38 2021 -0500

    KenBuild: Fix build

See https://voidpoint.io/terminx/eduke32 for more details.