Initialize blend to 0 when inserting sprites
This fixes a bug where stale blend values could be transferred over from a previously loaded map.
21 August 2021 · 1 commit by 1 author · GIT
commit c0b011828f1abb711633afa328027472d625cdab
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Sat Aug 21 22:26:51 2021 +0200
Engine: Initialize blend to 0 when inserting sprites
This fixes a bug where stale blend values could be transferred over
from a previously loaded map.
See https://voidpoint.io/terminx/eduke32 for more details.
This fixes a bug where stale blend values could be transferred over from a previously loaded map.