EDuke32 Changelog Archivio non ufficiale

Build 9509

16 agosto 2021 · 2 commit di 1 autore · GIT

Build per mese 136 build

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  3. mar

  4. apr

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  6. giu

  7. lug

  8. ago

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  11. nov

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File di log originale · 20210816-9509.txt
commit 7ea7ebc7d6671cf44f9dc2b3e904cce500478f69
Author: Pierre-Loup A. Griffais <git@plagman.net>
Date:   Mon Aug 16 15:17:13 2021 -0700

    engine: polymer: 'fix' texture scale on relative floors
    
    Classic relative scaling apparently had some numerical artifacts related
    to length of firstwall. Cribbing the logic added in 6fc6b7d5 in Polymost
    along with bumping the precision of the intermediate terms seems to make
    it line up fully. Rooftop floor in E1L1 and surrounding ledges are good
    test cases for this.

commit 58b10f68775cf1840465ac0c0b7856b7c6efc18c
Author: Pierre-Loup A. Griffais <git@plagman.net>
Date:   Sat Aug 14 14:28:11 2021 -0700

    engine: polymer: fix angle precision with sector relative tile alignment

See https://voidpoint.io/terminx/eduke32 for more details.
Engine FixEngine

polymer: 'fix' texture scale on relative floors

Pierre-Loup A. Griffais (Plagman) 16 ago 2021, 15:17 UTC−7 7ea7ebc

Classic relative scaling apparently had some numerical artifacts related to length of firstwall. Cribbing the logic added in 6fc6b7d5 in Polymost along with bumping the precision of the intermediate terms seems to make it line up fully. Rooftop floor in E1L1 and surrounding ledges are good test cases for this.