EDuke32 Changelog Archivio non ufficiale

Build 9505

12 agosto 2021 · 5 commit di 2 autori · GIT

Build per mese 47 build

File di log originale · 20210812-9505.txt
commit 0ca1b0c5abe37d55eb4d86d5c798c2e0ceffd1ba
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Thu Aug 12 18:49:48 2021 +0200

    Duke3D: Add DUKEWT_CRC to the grpinfo tokens

commit 31f78560f05c81cb2e1a917d76166976bf0f2b3d
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Thu Aug 12 21:33:17 2021 +0200

    Duke3D: Fix two typos in the menu code
    
    Fixes terminx/eduke32#182

commit a192bf45a31f77d84c936590636e3a581bb5a5f6
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Thu Aug 5 16:33:32 2021 +0200

    Duke3D: Re-enable remote activation of viewscreen using yvel of 1
    
    A viewscreen placed in the map with a yvel of 1 will always display
    its camera feed if the player is within active range. If set to 0,
    the screen will only show the tile on manual activation.
    
    If yvel is 1, and the screen is connected to a camera, it will display
    the view of that camera. Otherwise, it will show the view of the
    Viewscreen's owner, the direction in which it is looking being
    dictated by angle and shade of that sprite.
    
    The xvel of the viewscreen now defines the active range.
    If less or equal to 0, the default distance of 8192 is used.
    
    Note that this is currently restricted to one active screen at a time.
    
    Fixes terminx/eduke32#41

commit e1d9171f6a166f5ab7b7fd7a2aad6a2992fce5c1
Author: nukeykt <alexeytf2@gmail.com>
Date:   Mon Aug 9 06:24:20 2021 +0900

    engine: make 512px tall tile checks non inclusive

commit 34e646ed9241752c857f0a259be9ae66c617b6dc
Author: nukeykt <alexeytf2@gmail.com>
Date:   Mon Aug 9 03:37:24 2021 +0900

    engine: fix shading of tall tiles in ASM version of classic renderer

See https://voidpoint.io/terminx/eduke32 for more details.
Duke3D FixEngine

Re-enable remote activation of viewscreen using yvel of 1

Dino Bollinger 5 ago 2021, 16:33 UTC+2 a192bf4

A viewscreen placed in the map with a yvel of 1 will always display its camera feed if the player is within active range. If set to 0, the screen will only show the tile on manual activation. If yvel is 1, and the screen is connected to a camera, it will display the view of that camera. Otherwise, it will show the view of the Viewscreen's owner, the direction in which it is looking being dictated by angle and shade of that sprite. The xvel of the viewscreen now defines the active range. If less or equal to 0, the default distance of 8192 is used. Note that this is currently restricted to one active screen at a time.

Risolve
terminx/eduke32#41
Engine FixEngine

fix shading of tall tiles in ASM version of classic renderer

nukeykt 9 ago 2021, 03:37 UTC+9 34e646e