EDuke32 Changelog Archivio non ufficiale

Build 9449

29 giugno 2021 · 4 commit di 1 autore · GIT

Build per mese 318 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20210629-9449.txt
commit ad8def49f84c2bbfb7d45a74e94c4d273d588198
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Tue Jun 29 12:42:46 2021 -0700

    Duke3d: animate menus independently from totalclock
    
    Fixes terminx/eduke32#83

commit 1bc4006f1d1d84411940606f1cfa4b6cb9cc6e94
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Tue Jun 29 12:31:41 2021 -0700

    engine: apply 88f90a19 to SDL 1.2 builds

commit 307b51de4122c55818263d90eaf0930e81ffef6d
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Tue Jun 29 12:30:23 2021 -0700

    Duke3d, engine: hijack unused parameter passed to videoShowFrame()
    
    A value of -1 now indicates that the GL state should be preserved.
    
    This is used to fix terminx/eduke32#159

commit 6144f3be20ce1639b850c31bbfb98163351f7a9b
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Tue Jun 29 12:24:54 2021 -0700

    engine: fix warnings introduced by e0ee1bfe

See https://voidpoint.io/terminx/eduke32 for more details.
FixEngine

Duke3d, engine: hijack unused parameter passed to videoShowFrame()

Richard Gobeille (TerminX) 29 giu 2021, 12:30 UTC−7 307b51d

A value of -1 now indicates that the GL state should be preserved. This is used to fix terminx/eduke32#159