EDuke32 Changelog Archivio non ufficiale

Build 9445

29 giugno 2021 · 2 commit di 2 autori · GIT

Build per mese 110 build

File di log originale · 20210629-9445.txt
commit f42e32adb730a1be6f10777b1e54b63f97376c8c
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jun 29 13:53:41 2021 +0200

    Duke3D: Update g_animPtr before and after cutscene loops
    
    This will allow all CUTSCENE events to use the ifcutscene command.
    Before, only EVENT_CUTSCENE for ANM files could use it.

commit 8d151022104618a929875d1f3a4fc6a50b0de13f
Author: Daniel Gurney <daniel@gurney.dev>
Date:   Mon Jun 28 23:26:18 2021 +0300

    Fix ARM64 Windows build by updating SDL

See https://voidpoint.io/terminx/eduke32 for more details.
Duke3D CON

Update g_animPtr before and after cutscene loops

Dino Bollinger 29 giu 2021, 13:53 UTC+2 f42e32a

This will allow all CUTSCENE events to use the ifcutscene command. Before, only EVENT_CUTSCENE for ANM files could use it.