EDuke32 Changelog Unofficial archive

Build 9249

24 August 2020 · 5 commits by 1 author · GIT

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Original log file · 20200824-9249.txt
commit 175ae4cd59f3347136579cc571bea38e92fcedcf
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Sun Aug 23 17:48:10 2020 -0700

    Duke3d: fix CON_GETPLAYER/CON_SETPLAYER access to palette member and loogiex/loogiey arrays

commit 1a79d820dc2b025c3e01b307d77a131f97179ba6
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Fri Aug 21 13:13:11 2020 -0700

    engine: only bypass SDL_SetWindowGrab() for SDL 2.0.12 and lower

commit b2a8d74e2465d0cba395f9060f51643b78518e22
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Mon Aug 17 17:43:28 2020 -0700

    Duke3d: rename "Widescreen" menu option to "Aspect ratio"

commit 008bf9ecc40dbdfefb67a87e2347455d7e8c888e
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Sun Aug 16 16:39:14 2020 -0700

    Duke3d: fix a couple bad comparisons of values against MAX_WEAPONS
    
    The first is something that was missed when the hardcoded World Tour stuff was added, and the second looks like it was just a typo.

commit 320f53410d55d8bc121efdbf73a563e31349488f
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Sun Aug 16 16:36:59 2020 -0700

    Duke3d: add SK_WEAPON_MASK macro, comprised of the four SK_WEAPON_BITS values

See https://voidpoint.io/terminx/eduke32 for more details.
Duke3D Fix

fix a couple bad comparisons of values against MAX_WEAPONS

Richard Gobeille (TerminX) 16 Aug 2020, 16:39 UTC−7 008bf9e

The first is something that was missed when the hardcoded World Tour stuff was added, and the second looks like it was just a typo.