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Build 9166

16 July 2020 · 7 commits by 2 authors · GIT

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Original log file · 20200716-9166.txt
commit 32096f6c6b38f92c261c5c3db760885d3cc95eb5
Author: NY00123 <ny00@outlook.com>
Date:   Fri Jun 26 09:50:46 2020 +0300

    Revert "sw/src/game.cpp: Use initsingleplayers instead of initmultiplayers"
    
    This reverts commit 4274a6160ce2f64676b79364cf83f185814811f6, i.e., SVN r8667.

commit 09e6842847ee5f3bd427b18b18f47567ad69abdf
Author: NY00123 <ny00@outlook.com>
Date:   Fri Jun 26 09:49:17 2020 +0300

    mmulti: Rename danetmode -> networkmode and make it use the same values
    as in the previously used newer mmulti revision from JFBuild. Also
    use MMULTI_MODE_MS and MMULTI_MODE_P2P, now a part of an enum.

commit 587d3644ee403e4c3ab201022303a2914687502f
Author: NY00123 <ny00@outlook.com>
Date:   Fri Jun 26 09:40:27 2020 +0300

    mmulti: Constify the string params in a few functions

commit ce8f841b75900bad5e0a0138935690614e3697dc
Author: Jordon Moss <mossj32@gmail.com>
Date:   Tue Jun 23 21:17:21 2020 -0300

    Engine: Switch to mmulti.cpp from EDuke32-OldMP repo. Loses IPv6 support, but gains stability and XP support.

commit 5de1d4f144b26fbb6e69b05e17e1db1fab82dfd4
Author: Jordon Moss <mossj32@gmail.com>
Date:   Tue May 19 02:39:37 2020 -0300

    Add wrapper defines to mmulti.h

commit b4b054dda429f9934652989be5e62f92e85c5d53
Author: NY00123 <ny00@outlook.com>
Date:   Mon Jul 13 23:20:14 2020 +0300

    SW: If a saved load is loaded at a point which is right after killing
    a boss, ensure that FinishTimer and FinishAnim are appropriately
    updated. This commit bumps GameVersion.
    Additionally, the set of FinishAnim to 0 in NewLevel had
    to move to a different location (InitLevelGlobals2), so
    it doesn't override the value stored in the saved game.

commit 168f199431c09eecdcc305da3030a8dcb994979b
Author: NY00123 <ny00@outlook.com>
Date:   Mon Jul 13 22:09:17 2020 +0300

    SW: Remove unused BetaVersion variable

See https://voidpoint.io/terminx/eduke32 for more details.
Revert Fix

Revert "sw/src/game.cpp: Use initsingleplayers instead of initmultiplayers"

NY00123 26 Jun 2020, 09:50 UTC+3 32096f6

This reverts commit 4274a6160ce2f64676b79364cf83f185814811f6, i.e., SVN r8667.

Rename danetmode -> networkmode and make it use the same values

NY00123 26 Jun 2020, 09:49 UTC+3 09e6842

as in the previously used newer mmulti revision from JFBuild. Also use MMULTI_MODE_MS and MMULTI_MODE_P2P, now a part of an enum.

Engine Engine

Switch to mmulti.cpp from EDuke32-OldMP repo. Loses IPv6 support, but gains stability and XP support.

Jordon Moss 23 Jun 2020, 21:17 UTC−3 ce8f841
SW

If a saved load is loaded at a point which is right after killing

NY00123 13 Jul 2020, 23:20 UTC+3 b4b054d

a boss, ensure that FinishTimer and FinishAnim are appropriately updated. This commit bumps GameVersion. Additionally, the set of FinishAnim to 0 in NewLevel had to move to a different location (InitLevelGlobals2), so it doesn't override the value stored in the saved game.