EDuke32 Changelog Unofficial archive

Build 9141

11 June 2020 · 4 commits by 1 author · GIT

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Original log file · 20200611-9141.txt
commit 1bc4d5fcf079b35d2eab5c3809b8b687c0d0451d
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Thu Jun 11 08:48:33 2020 -0700

    Duke3d: add some labels for the different GREENSLIME states

commit 6335a9a2e515329a159b03ba0c8a32136dc6ac42
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Thu Jun 11 08:16:03 2020 -0700

    Duke3d: add player .somethingonplayer check to GREENSLIME, and reset the player's .somethingonplayer to -1 if the player is dead

commit 58aa447e5d80e0701919d2c5002c26b234b66ca0
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Thu Jun 11 07:03:06 2020 -0700

    Duke3d: fix longstanding bug with unfrozen GREENSLIME
    
    This fixes some undefined behavior that occurred as a result of reading far past the bounds of slimeFrames[].

commit e4f787ecd1bb838376977775fac31ba01f013dc1
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Wed Jun 10 20:29:45 2020 -0700

    engine: disable SDL's automatic relative mouse input scaling that is applied when the rendering output is scaled
    
    See https://bugzilla.libsdl.org/show_bug.cgi?id=4811

See https://voidpoint.io/terminx/eduke32 for more details.
Duke3D Fix

fix longstanding bug with unfrozen GREENSLIME

Richard Gobeille (TerminX) 11 Jun 2020, 07:03 UTC−7 58aa447

This fixes some undefined behavior that occurred as a result of reading far past the bounds of slimeFrames[].