EDuke32 Changelog Unofficial archive

Build 9053

28 May 2020 · 4 commits by 1 author · GIT

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Original log file · 20200528-9053.txt
commit e784aa3e9fe2d5cf8e5ebdd5978f869dcc225432
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Thu May 28 08:32:43 2020 -0700

    Duke3d: remove extraneous call to videoNextPage() when handling savegames initiated from CON

commit 4e2a326fb0c9b520d8aa6b3f323af6fe195c5f59
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Wed May 27 08:05:46 2020 -0700

    Duke3d: amend b164d944351463696e43eba4179dbd51c8c13885 to take slopes into account

commit d55c4e9601c8ea210573f3c4d04fc716d0b8dd8e
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Mon May 25 08:44:54 2020 -0700

    mact: call handleevents() from CONTROL_PollDevices()

commit 0224524e4e3b61c1ec0e37e9f5eae5f0f941776f
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Mon May 25 08:33:05 2020 -0700

    Duke3d: improve nextsectorneighborz() return value checks
    
    Improves the messages printed to console when bailing out of sector effect processing due to nextsectorneighborz() returning -1. This also adds such a check to ST_21_FLOOR_DOOR, which was missing it entirely. (!!)

See https://voidpoint.io/terminx/eduke32 for more details.
Duke3D Engine

improve nextsectorneighborz() return value checks

Richard Gobeille (TerminX) 25 May 2020, 08:33 UTC−7 0224524

Improves the messages printed to console when bailing out of sector effect processing due to nextsectorneighborz() returning -1. This also adds such a check to ST_21_FLOOR_DOOR, which was missing it entirely. (!!)