EDuke32 Changelog Unofficial archive

Build 8762

16 March 2020 · 11 commits by 1 author · SVN

Builds by month 155 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20200316-8762.txt
------------------------------------------------------------------------
r8762 | terminx | 2020-03-16 20:19:46 -0700 (Mon, 16 Mar 2020) | 1 line

GCC 9.3.0 Windows build fix
------------------------------------------------------------------------
r8761 | terminx | 2020-03-16 20:19:42 -0700 (Mon, 16 Mar 2020) | 1 line

Fix GCC 9.3.0 signedness warning
------------------------------------------------------------------------
r8760 | terminx | 2020-03-16 20:19:39 -0700 (Mon, 16 Mar 2020) | 3 lines

Add file selector for choosing which .sf2 bank to use

This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the  console).
------------------------------------------------------------------------
r8759 | terminx | 2020-03-16 20:19:33 -0700 (Mon, 16 Mar 2020) | 3 lines

Stylistic changes to driver_winmm

This changes the code formatting and style of driver_winmm to better match our style guidelines.
------------------------------------------------------------------------
r8758 | terminx | 2020-03-16 20:19:28 -0700 (Mon, 16 Mar 2020) | 1 line

Move a couple things around in the audiolib headers so we can access them from the game code
------------------------------------------------------------------------
r8757 | terminx | 2020-03-16 20:19:24 -0700 (Mon, 16 Mar 2020) | 1 line

The most minor of audiolib cleanups
------------------------------------------------------------------------
r8756 | terminx | 2020-03-16 20:19:19 -0700 (Mon, 16 Mar 2020) | 1 line

Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close
------------------------------------------------------------------------
r8755 | terminx | 2020-03-16 20:19:15 -0700 (Mon, 16 Mar 2020) | 3 lines

More SF2 work

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.
------------------------------------------------------------------------
r8754 | terminx | 2020-03-16 20:19:10 -0700 (Mon, 16 Mar 2020) | 1 line

Clamp SF2 sustain and attenuation
------------------------------------------------------------------------
r8753 | terminx | 2020-03-16 20:19:06 -0700 (Mon, 16 Mar 2020) | 1 line

Remove deleted file from VS project, must have been missed when the file was actually deleted from the repo
------------------------------------------------------------------------
r8752 | terminx | 2020-03-16 20:19:02 -0700 (Mon, 16 Mar 2020) | 3 lines

sf2 synthesizer WIP

Patch from Nuke.YKT.
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Add file selector for choosing which .sf2 bank to use

Richard Gobeille (TerminX) 16 Mar 2020, 20:19 UTC−7 r8760

This also adds a menu option for OPL3 stereo mode. Windows MME output device selection is probably next (this can already be done through the console).

Stylistic changes to driver_winmm

Richard Gobeille (TerminX) 16 Mar 2020, 20:19 UTC−7 r8759

This changes the code formatting and style of driver_winmm to better match our style guidelines.

Fix

Fix swinging doors not automatically closing anymore after rebounding if they hit a player or actor when trying to close

Richard Gobeille (TerminX) 16 Mar 2020, 20:19 UTC−7 r8756

More SF2 work

Richard Gobeille (TerminX) 16 Mar 2020, 20:19 UTC−7 r8755

Now automatically detects a .sf2 file placed in the game directory if the mus_sf2_bank cvar is unset.

Remove deleted file from VS project, must have been missed when the file was actually deleted from the repo

Richard Gobeille (TerminX) 16 Mar 2020, 20:19 UTC−7 r8753