EDuke32 Changelog Archivio non ufficiale

Build 8616

6 febbraio 2020 · 13 commit di 1 autore · SVN

Build per mese 214 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20200206-8616.txt
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r8616 | terminx | 2020-02-06 14:01:34 -0800 (Thu, 06 Feb 2020) | 1 line

Revert "Hackish fix for spline interpolation crash in libxmp-lite"
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r8615 | terminx | 2020-02-06 14:01:29 -0800 (Thu, 06 Feb 2020) | 1 line

Add -nosteam command line parameter
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r8614 | terminx | 2020-02-06 14:01:25 -0800 (Thu, 06 Feb 2020) | 1 line

Call communityapiInit() from the game's app_main() instead of baselayer_init()
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r8613 | terminx | 2020-02-06 14:01:21 -0800 (Thu, 06 Feb 2020) | 8 lines

Add r_maxfps -1, an automatic setting that limits the framerate to the refresh rate -1 for each increment over 60Hz the refresh rate is

E.g 60Hz > 59 fps
120Hz > 118 fps
144Hz > 141 fps
165Hz > 162 fps

This also changes G_FPSLimit() back to a more simplistic calculation, because what was there didn't quite seem to make sense.
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r8612 | terminx | 2020-02-06 14:01:15 -0800 (Thu, 06 Feb 2020) | 1 line

Custom driver-independent VSync implementation for Windows
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r8611 | terminx | 2020-02-06 14:01:09 -0800 (Thu, 06 Feb 2020) | 1 line

Patch from Nuke.YKT to fix a sprite rendering issue in Polymost
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r8610 | terminx | 2020-02-06 14:01:04 -0800 (Thu, 06 Feb 2020) | 1 line

Skip startup window when launched from Steam in Big Picture mode
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r8609 | terminx | 2020-02-06 14:01:00 -0800 (Thu, 06 Feb 2020) | 1 line

Add NEED_DWMAPI_H and NEED_BCRYPT_H to windows_inc.h
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r8608 | terminx | 2020-02-06 14:00:57 -0800 (Thu, 06 Feb 2020) | 1 line

Minor clipping fix
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r8607 | terminx | 2020-02-06 14:00:53 -0800 (Thu, 06 Feb 2020) | 1 line

Fix issue with trying to pump a nonexistent SDL event queue when in the middle of changing resolutions
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r8606 | terminx | 2020-02-06 14:00:49 -0800 (Thu, 06 Feb 2020) | 3 lines

Shitcan multisampling detection

It wasn't useful.
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r8605 | terminx | 2020-02-06 14:00:44 -0800 (Thu, 06 Feb 2020) | 1 line

Emulate previous behavior for player oang/ohoriz/angvel struct members
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r8604 | terminx | 2020-02-06 14:00:39 -0800 (Thu, 06 Feb 2020) | 1 line

This should be ifndef NETCODE_DISABLE
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Add r_maxfps -1, an automatic setting that limits the framerate to the refresh rate -1 for each increment over 60Hz the refresh rate is

Richard Gobeille (TerminX) 6 feb 2020, 14:01 UTC−8 r8613

E.g 60Hz > 59 fps 120Hz > 118 fps 144Hz > 141 fps 165Hz > 162 fps This also changes G_FPSLimit() back to a more simplistic calculation, because what was there didn't quite seem to make sense.

Fix

Fix issue with trying to pump a nonexistent SDL event queue when in the middle of changing resolutions

Richard Gobeille (TerminX) 6 feb 2020, 14:00 UTC−8 r8607