EDuke32 Changelog Archivio non ufficiale

Build 8603

1 febbraio 2020 · 27 commit di 1 autore · SVN

Build per mese 276 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20200201-8603.txt
------------------------------------------------------------------------
r8603 | hendricks266 | 2020-02-01 22:41:55 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Add new game banner
------------------------------------------------------------------------
r8602 | hendricks266 | 2020-02-01 22:41:50 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Scale the banner, with antialiasing, instead of centering it
------------------------------------------------------------------------
r8601 | hendricks266 | 2020-02-01 22:41:46 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Overwrite startup window with Duke's
------------------------------------------------------------------------
r8600 | hendricks266 | 2020-02-01 22:41:38 -0800 (Sat, 01 Feb 2020) | 1 line

Windows: Update dpiAwareness settings in manifests
------------------------------------------------------------------------
r8599 | hendricks266 | 2020-02-01 22:41:33 -0800 (Sat, 01 Feb 2020) | 1 line

SW, KenBuild: Update names in Windows manifests
------------------------------------------------------------------------
r8598 | hendricks266 | 2020-02-01 22:41:29 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Clamp tsprz of blood pool floor decals
------------------------------------------------------------------------
r8597 | hendricks266 | 2020-02-01 22:41:25 -0800 (Sat, 01 Feb 2020) | 3 lines

SW: Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor

This fixes their invisibility in Polymost.
------------------------------------------------------------------------
r8596 | hendricks266 | 2020-02-01 22:41:21 -0800 (Sat, 01 Feb 2020) | 1 line

SW, KenBuild: Update checks for using voxels
------------------------------------------------------------------------
r8595 | hendricks266 | 2020-02-01 22:41:17 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Add -addon0 which loads the base game
------------------------------------------------------------------------
r8594 | hendricks266 | 2020-02-01 22:41:13 -0800 (Sat, 01 Feb 2020) | 1 line

Add -quick synonym for -nologo
------------------------------------------------------------------------
r8593 | hendricks266 | 2020-02-01 22:41:09 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Add -nologo parameter
------------------------------------------------------------------------
r8592 | hendricks266 | 2020-02-01 22:41:06 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Add -nosetup parameter
------------------------------------------------------------------------
r8591 | hendricks266 | 2020-02-01 22:41:01 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Use a struct for options shared between game and startup window
------------------------------------------------------------------------
r8590 | hendricks266 | 2020-02-01 22:40:56 -0800 (Sat, 01 Feb 2020) | 1 line

macOS: Add NSSupportsAutomaticGraphicsSwitching to Info.plist
------------------------------------------------------------------------
r8589 | hendricks266 | 2020-02-01 22:40:51 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Add Redux's workaround for glitchy fist HUD sprites in widescreen
------------------------------------------------------------------------
r8588 | hendricks266 | 2020-02-01 22:40:48 -0800 (Sat, 01 Feb 2020) | 3 lines

SW: Fix mirrors in Polymost

Thanks to NY00123.
------------------------------------------------------------------------
r8587 | hendricks266 | 2020-02-01 22:40:45 -0800 (Sat, 01 Feb 2020) | 3 lines

renderMakeTSpriteFromSprite: Copy extra, since SW uses it

SW: This fixes enemies glowing under nightvision.
------------------------------------------------------------------------
r8586 | hendricks266 | 2020-02-01 22:40:41 -0800 (Sat, 01 Feb 2020) | 1 line

macOS: Mark static functions in the startup windows eligible for inlining
------------------------------------------------------------------------
r8585 | hendricks266 | 2020-02-01 22:40:38 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Fix -Wformat-security warning
------------------------------------------------------------------------
r8584 | hendricks266 | 2020-02-01 22:40:34 -0800 (Sat, 01 Feb 2020) | 1 line

Fix -Wsign-compare warnings in anim.cpp
------------------------------------------------------------------------
r8583 | hendricks266 | 2020-02-01 22:40:31 -0800 (Sat, 01 Feb 2020) | 1 line

A fix for the artfile def command
------------------------------------------------------------------------
r8582 | hendricks266 | 2020-02-01 22:40:27 -0800 (Sat, 01 Feb 2020) | 3 lines

Maphacks: Add mdpos[xyz]off tokens and md[xyz]off synonyms mdpiv[xyz]off

Backported from NBlood.
------------------------------------------------------------------------
r8581 | hendricks266 | 2020-02-01 22:40:21 -0800 (Sat, 01 Feb 2020) | 3 lines

AudioLib: Add bit depth and channel settings to DemandFeed

Backported from Rednukem.
------------------------------------------------------------------------
r8580 | hendricks266 | 2020-02-01 22:40:16 -0800 (Sat, 01 Feb 2020) | 3 lines

Fix HAVE_XMP=0 build

Backported from NBlood.
------------------------------------------------------------------------
r8579 | hendricks266 | 2020-02-01 22:40:13 -0800 (Sat, 01 Feb 2020) | 3 lines

Polymer: Use a 16-gon instead of an octagon if an ART sky has >8 panels

Backported from NBlood.
------------------------------------------------------------------------
r8578 | hendricks266 | 2020-02-01 22:40:09 -0800 (Sat, 01 Feb 2020) | 1 line

Fix SDL 1.2 mutex
------------------------------------------------------------------------
r8577 | hendricks266 | 2020-02-01 22:40:05 -0800 (Sat, 01 Feb 2020) | 1 line

Remove references to standalone ENet folder from VS projects
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
SW FixEngine

Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor

Evan Ramos (Hendricks266) 1 feb 2020, 22:41 UTC−8 r8597

This fixes their invisibility in Polymost.

Fix

renderMakeTSpriteFromSprite: Copy extra, since SW uses it

Evan Ramos (Hendricks266) 1 feb 2020, 22:40 UTC−8 r8587

SW: This fixes enemies glowing under nightvision.