EDuke32 Changelog Archivio non ufficiale

Build 8486

22 dicembre 2019 · 21 commit di 1 autore · SVN

Build per mese 16 build

File di log originale · 20191222-8486.txt
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r8486 | hendricks266 | 2019-12-22 02:24:17 -0800 (Sun, 22 Dec 2019) | 1 line

Fix -Wunused-parameter in my CONTROL_ClearUserInput fix
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r8485 | hendricks266 | 2019-12-22 02:21:22 -0800 (Sun, 22 Dec 2019) | 1 line

SW: Fix crash issues when Track sprites are set up incorrectly
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r8484 | hendricks266 | 2019-12-22 02:21:18 -0800 (Sun, 22 Dec 2019) | 3 lines

SW, KenBuild: Draw mouse cursor in editor's 3D mode

Will still look wrong in SW due to reversed palette ramps.
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r8483 | hendricks266 | 2019-12-22 02:21:13 -0800 (Sun, 22 Dec 2019) | 3 lines

Fix a mistake in my temporary CONTROL_ClearUserInput

Fixes skipping SW's 3D Realms screen and intro logo.
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r8482 | hendricks266 | 2019-12-22 02:21:10 -0800 (Sun, 22 Dec 2019) | 1 line

SW, KenBuild: Remove some unnecessary #ifdef RENDERTYPEWIN
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r8481 | hendricks266 | 2019-12-22 02:21:05 -0800 (Sun, 22 Dec 2019) | 1 line

SW: Add tailspritefree to savegames
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r8480 | hendricks266 | 2019-12-22 02:21:01 -0800 (Sun, 22 Dec 2019) | 3 lines

Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__

Agreed that this feature serves no purpose on modern systems.
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r8479 | hendricks266 | 2019-12-22 02:20:54 -0800 (Sun, 22 Dec 2019) | 1 line

SW: Remove sound quality option from startup window
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r8478 | hendricks266 | 2019-12-22 02:20:50 -0800 (Sun, 22 Dec 2019) | 3 lines

Move InitCustomColors to build.cpp

This gets grid lines showing in all editors.
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r8477 | hendricks266 | 2019-12-22 02:20:46 -0800 (Sun, 22 Dec 2019) | 1 line

SW, KenBuild: Add grid line size change G key
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r8476 | hendricks266 | 2019-12-22 02:20:42 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild, SW: Replace qsetmode == 200 with in3dmode()
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r8475 | hendricks266 | 2019-12-22 02:20:38 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild: Use old-style voxel loading so that ART animations are ignored
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r8474 | hendricks266 | 2019-12-22 02:20:34 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild: Move voxel loading to common.cpp
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r8473 | hendricks266 | 2019-12-22 02:20:30 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild: Move palswap generation to common.cpp
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r8472 | hendricks266 | 2019-12-22 02:20:26 -0800 (Sun, 22 Dec 2019) | 1 line

Add check against MAXVOXELS in qloadkvx
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r8471 | hendricks266 | 2019-12-22 02:20:22 -0800 (Sun, 22 Dec 2019) | 3 lines

Expose nextvoxid variable

This allows game and defs to not overwrite each other's voxels.
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r8470 | hendricks266 | 2019-12-22 02:20:17 -0800 (Sun, 22 Dec 2019) | 3 lines

Don't predicate the construction of distrecip on voxoff[0][0]

It's possible to load voxels after a call to dosetaspect.
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r8469 | hendricks266 | 2019-12-22 02:20:13 -0800 (Sun, 22 Dec 2019) | 1 line

SW: Add call to palettePostLoadLookups
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r8468 | hendricks266 | 2019-12-22 02:20:10 -0800 (Sun, 22 Dec 2019) | 1 line

KenBuild: Add call to enginePreInit
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r8467 | hendricks266 | 2019-12-22 02:20:07 -0800 (Sun, 22 Dec 2019) | 1 line

Add vfs.h include to common.h for BUILDVFS_FIND_REC
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r8466 | hendricks266 | 2019-12-22 02:20:03 -0800 (Sun, 22 Dec 2019) | 1 line

Cleanup: Add DAMETH_INDEXED token and replace PTH_INDEXED with it where applicable
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

SW, KenBuild: Draw mouse cursor in editor's 3D mode

Evan Ramos (Hendricks266) 22 dic 2019, 02:21 UTC−8 r8484

Will still look wrong in SW due to reversed palette ramps.

Fix

Fix a mistake in my temporary CONTROL_ClearUserInput

Evan Ramos (Hendricks266) 22 dic 2019, 02:21 UTC−8 r8483

Fixes skipping SW's 3D Realms screen and intro logo.

Fix

Revert r8386 and reinstate the Reverse Stereo option, but only #ifdef __MSDOS__

Evan Ramos (Hendricks266) 22 dic 2019, 02:21 UTC−8 r8480

Agreed that this feature serves no purpose on modern systems.

Engine

Don't predicate the construction of distrecip on voxoff[0][0]

Evan Ramos (Hendricks266) 22 dic 2019, 02:20 UTC−8 r8470

It's possible to load voxels after a call to dosetaspect.