EDuke32 Changelog Archivio non ufficiale

Build 8360

4 dicembre 2019 · 9 commit di 1 autore · SVN

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File di log originale · 20191204-8360.txt
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r8360 | hendricks266 | 2019-12-04 21:41:02 -0800 (Wed, 04 Dec 2019) | 7 lines

Re-add r_usetileshades

This reverts most of r7420.

Menus are unchanged. This setting should be left to cvars.

This is only a kill switch for the feature. This does not re-add the non-default former mode 1, which requires additional code complexity. See r4459 for more discussion of the difference between modes.
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r8359 | hendricks266 | 2019-12-04 21:40:58 -0800 (Wed, 04 Dec 2019) | 1 line

Factor tileshades determination into polymost_usetileshades()
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r8358 | hendricks266 | 2019-12-04 21:40:54 -0800 (Wed, 04 Dec 2019) | 5 lines

Fix an error in the removal of r_usetileshades

Despite the default mode being 2 and the option being removed, statements reading (r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) were changed to (!(globalflags & GLOBAL_NO_GL_TILESHADES)) instead of (false).

Fortunately, this has no effect with default settings (r_usenewshading == 4).
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r8357 | hendricks266 | 2019-12-04 21:40:50 -0800 (Wed, 04 Dec 2019) | 3 lines

Fix GLOBAL_NO_GL_TILESHADES since the implementation of the shader in Polymost

Patch from Fox and Nuke.YKT.
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r8356 | hendricks266 | 2019-12-04 21:40:46 -0800 (Wed, 04 Dec 2019) | 3 lines

Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)

Patch from Fox.
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r8355 | hendricks266 | 2019-12-04 21:40:43 -0800 (Wed, 04 Dec 2019) | 1 line

SW: Avoid a one-pixel tall hall of mirrors above the full status bar
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r8354 | hendricks266 | 2019-12-04 21:40:38 -0800 (Wed, 04 Dec 2019) | 1 line

SW: Draw the status bar under the menu instead of over it
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r8353 | hendricks266 | 2019-12-04 21:40:34 -0800 (Wed, 04 Dec 2019) | 1 line

SW: Don't show the status bar during the end of level screen
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r8352 | hendricks266 | 2019-12-04 21:40:30 -0800 (Wed, 04 Dec 2019) | 1 line

SW: Left-pin the mini HUD in widescreen
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

Re-add r_usetileshades

Evan Ramos (Hendricks266) 4 dic 2019, 21:41 UTC−8 r8360

This reverts most of r7420. Menus are unchanged. This setting should be left to cvars. This is only a kill switch for the feature. This does not re-add the non-default former mode 1, which requires additional code complexity. See r4459 for more discussion of the difference between modes.

Fix

Fix an error in the removal of r_usetileshades

Evan Ramos (Hendricks266) 4 dic 2019, 21:40 UTC−8 r8358

Despite the default mode being 2 and the option being removed, statements reading (r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) were changed to (!(globalflags & GLOBAL_NO_GL_TILESHADES)) instead of (false). Fortunately, this has no effect with default settings (r_usenewshading == 4).

FixEngine

Fix GLOBAL_NO_GL_TILESHADES since the implementation of the shader in Polymost

Evan Ramos (Hendricks266) 4 dic 2019, 21:40 UTC−8 r8357

Patch from Fox and Nuke.YKT.

Fix

Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)

Evan Ramos (Hendricks266) 4 dic 2019, 21:40 UTC−8 r8356

Patch from Fox.