Original log file · 20190814-8016.txt
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r8016 | hendricks266 | 2019-08-14 21:39:46 -0700 (Wed, 14 Aug 2019) | 1 line
Don't clobber E1L8 for user maps
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r8015 | hendricks266 | 2019-08-14 21:39:42 -0700 (Wed, 14 Aug 2019) | 1 line
Return to the main menu after completing a user map
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r8014 | hendricks266 | 2019-08-14 21:39:38 -0700 (Wed, 14 Aug 2019) | 1 line
Menus: Fix Y/N options with three lines
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r8013 | hendricks266 | 2019-08-14 21:39:35 -0700 (Wed, 14 Aug 2019) | 1 line
Menus: Fix the Sound and Music Volume options in a way that works for Duke too, using indentation
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r8012 | hendricks266 | 2019-08-14 21:39:31 -0700 (Wed, 14 Aug 2019) | 1 line
Menus: Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items
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r8011 | pogokeen | 2019-08-14 21:38:12 -0700 (Wed, 14 Aug 2019) | 1 line
timer.cpp: avoid using floating point arithmetic in timerUpdate()
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r8010 | pogokeen | 2019-08-14 21:38:09 -0700 (Wed, 14 Aug 2019) | 1 line
sdlayer.cpp: use glFinish() to synchronize with the buffer swap
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Don't clobber E1L8 for user maps
Return to the main menu after completing a user map
Fix Y/N options with three lines
Fix the Sound and Music Volume options in a way that works for Duke too, using indentation
Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items
timer.cpp: avoid using floating point arithmetic in timerUpdate()
sdlayer.cpp: use glFinish() to synchronize with the buffer swap