EDuke32 Changelog Unofficial archive

Build 7955

11 August 2019 · 8 commits by 1 author · SVN

Builds by month 318 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20190811-7955.txt
------------------------------------------------------------------------
r7955 | terminx | 2019-08-11 20:15:32 -0700 (Sun, 11 Aug 2019) | 1 line

Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater
------------------------------------------------------------------------
r7954 | terminx | 2019-08-11 20:15:29 -0700 (Sun, 11 Aug 2019) | 1 line

Another attempt at improving/fixing the fps limiter
------------------------------------------------------------------------
r7953 | terminx | 2019-08-11 20:15:25 -0700 (Sun, 11 Aug 2019) | 1 line

Add automapping var to Gv_RefreshPointers()
------------------------------------------------------------------------
r7952 | terminx | 2019-08-11 20:15:21 -0700 (Sun, 11 Aug 2019) | 1 line

Better behaved falling actors
------------------------------------------------------------------------
r7951 | terminx | 2019-08-11 20:15:17 -0700 (Sun, 11 Aug 2019) | 1 line

Change actor/player context of EVENT_SCREEN
------------------------------------------------------------------------
r7950 | terminx | 2019-08-11 20:15:14 -0700 (Sun, 11 Aug 2019) | 1 line

Fix some undefined behavior
------------------------------------------------------------------------
r7949 | terminx | 2019-08-11 20:15:10 -0700 (Sun, 11 Aug 2019) | 1 line

This can overflow
------------------------------------------------------------------------
r7948 | terminx | 2019-08-11 20:15:06 -0700 (Sun, 11 Aug 2019) | 1 line

Remove dead declaration
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
FixEngine

Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater

Richard Gobeille (TerminX) 11 Aug 2019, 20:15 UTC−7 r7955