EDuke32 Changelog Unofficial archive

Build 7884

3 August 2019 · 10 commits by 1 author · SVN

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Original log file · 20190803-7884.txt
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r7884 | terminx | 2019-08-03 19:52:21 -0700 (Sat, 03 Aug 2019) | 1 line

Oops
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r7883 | terminx | 2019-08-03 19:52:18 -0700 (Sat, 03 Aug 2019) | 1 line

Fix crashes when passing invalid variable names to a couple of debugging commands in the console
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r7882 | terminx | 2019-08-03 19:52:14 -0700 (Sat, 03 Aug 2019) | 3 lines

Don't attempt to draw TILE_LOADSHOT unless it's already in memory

This works around a flaw in the .ext loading logic that I don't have time to debug right now.
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r7881 | terminx | 2019-08-03 19:52:10 -0700 (Sat, 03 Aug 2019) | 1 line

Fix automapping not working when looking at the textured map mode
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r7880 | terminx | 2019-08-03 19:52:06 -0700 (Sat, 03 Aug 2019) | 1 line

Skip drawing invalid polygons in polymost_drawpoly()
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r7879 | terminx | 2019-08-03 19:52:03 -0700 (Sat, 03 Aug 2019) | 1 line

Fix warning
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r7878 | terminx | 2019-08-03 19:51:59 -0700 (Sat, 03 Aug 2019) | 1 line

getwalldist() tweak
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r7877 | terminx | 2019-08-03 19:51:55 -0700 (Sat, 03 Aug 2019) | 1 line

Use I_AdvanceTrigger() instead of I_CheckAllInput() for the skip condition in Anim_Play()
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r7876 | terminx | 2019-08-03 19:51:50 -0700 (Sat, 03 Aug 2019) | 3 lines

Replace runtime pow2 calculations with pow2char LUT usage

I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.
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r7875 | terminx | 2019-08-03 19:51:40 -0700 (Sat, 03 Aug 2019) | 1 line

Sanitize walock[] usage
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Don't attempt to draw TILE_LOADSHOT unless it's already in memory

Richard Gobeille (TerminX) 3 Aug 2019, 19:52 UTC−7 r7882

This works around a flaw in the .ext loading logic that I don't have time to debug right now.

Replace runtime pow2 calculations with pow2char LUT usage

Richard Gobeille (TerminX) 3 Aug 2019, 19:51 UTC−7 r7876

I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.