EDuke32 Changelog Archivio non ufficiale

Build 7786

12 luglio 2019 · 6 commit di 2 autori · SVN

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File di log originale · 20190712-7786.txt
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r7786 | hendricks266 | 2019-07-12 17:12:46 -0700 (Fri, 12 Jul 2019) | 1 line

Fix sequential GNUmakefile build
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r7785 | pogokeen | 2019-07-12 01:44:46 -0700 (Fri, 12 Jul 2019) | 1 line

Support separate .glsl shaders in Windows MSVC builds
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r7784 | pogokeen | 2019-07-12 01:44:43 -0700 (Fri, 12 Jul 2019) | 1 line

osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
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r7783 | pogokeen | 2019-07-12 01:44:40 -0700 (Fri, 12 Jul 2019) | 1 line

Support clamping in polymost1Frag.glsl and use it for sprites
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r7782 | pogokeen | 2019-07-12 01:44:36 -0700 (Fri, 12 Jul 2019) | 2 lines

Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.
Additionally, git ignore the shader's generated headers folder.
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r7781 | pogokeen | 2019-07-12 01:44:32 -0700 (Fri, 12 Jul 2019) | 1 line

polymost.cpp: Adjust shaders to use texture2DGradARB() if available
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Support separate .glsl shaders in Windows MSVC builds

pogokeen 12 lug 2019, 01:44 UTC−7 r7785
FixEngine

osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state

pogokeen 12 lug 2019, 01:44 UTC−7 r7784
Engine

Support clamping in polymost1Frag.glsl and use it for sprites

pogokeen 12 lug 2019, 01:44 UTC−7 r7783
Engine

Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.

pogokeen 12 lug 2019, 01:44 UTC−7 r7782

Additionally, git ignore the shader's generated headers folder.

Engine

polymost.cpp: Adjust shaders to use texture2DGradARB() if available

pogokeen 12 lug 2019, 01:44 UTC−7 r7781