EDuke32 Changelog Unofficial archive

Build 6975

1 September 2018 · 6 commits by 1 author · SVN

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Original log file · 20180901-6975.txt
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r6975 | terminx | 2018-09-01 12:36:20 -0700 (Sat, 01 Sep 2018) | 1 line

Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds
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r6974 | terminx | 2018-09-01 12:36:15 -0700 (Sat, 01 Sep 2018) | 1 line

Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.
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r6973 | terminx | 2018-09-01 12:36:10 -0700 (Sat, 01 Sep 2018) | 1 line

Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet
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r6972 | terminx | 2018-09-01 12:36:05 -0700 (Sat, 01 Sep 2018) | 1 line

Xmalloc() -> Xrealloc() in C_AllocProjectile()
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r6971 | terminx | 2018-09-01 12:36:01 -0700 (Sat, 01 Sep 2018) | 1 line

Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set
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r6970 | terminx | 2018-09-01 12:35:55 -0700 (Sat, 01 Sep 2018) | 1 line

Reword error message displayed at startup when game data is missing
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.

Richard Gobeille (TerminX) 1 Sep 2018, 12:36 UTC−7 r6974
Engine

Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set

Richard Gobeille (TerminX) 1 Sep 2018, 12:36 UTC−7 r6971