File di log originale · 20180901-6975.txt
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r6975 | terminx | 2018-09-01 12:36:20 -0700 (Sat, 01 Sep 2018) | 1 line
Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds
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r6974 | terminx | 2018-09-01 12:36:15 -0700 (Sat, 01 Sep 2018) | 1 line
Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.
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r6973 | terminx | 2018-09-01 12:36:10 -0700 (Sat, 01 Sep 2018) | 1 line
Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet
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r6972 | terminx | 2018-09-01 12:36:05 -0700 (Sat, 01 Sep 2018) | 1 line
Xmalloc() -> Xrealloc() in C_AllocProjectile()
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r6971 | terminx | 2018-09-01 12:36:01 -0700 (Sat, 01 Sep 2018) | 1 line
Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set
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r6970 | terminx | 2018-09-01 12:35:55 -0700 (Sat, 01 Sep 2018) | 1 line
Reword error message displayed at startup when game data is missing
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds
Fix
Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.
Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet
Xmalloc() -> Xrealloc() in C_AllocProjectile()
Engine
Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set
Reword error message displayed at startup when game data is missing