File di log originale · 20180722-6955.txt
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r6955 | hendricks266 | 2018-07-22 19:56:11 -0700 (Sun, 22 Jul 2018) | 6 lines
Create P_GetOverheadPal() and restore the DOS definition of it.
DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal
what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color
I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.
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r6954 | hendricks266 | 2018-07-22 19:56:08 -0700 (Sun, 22 Jul 2018) | 1 line
Factor out P_GetKneePal().
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r6953 | hendricks266 | 2018-07-22 19:56:05 -0700 (Sun, 22 Jul 2018) | 1 line
Clean up variables in overhead map player sprite draw code.
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r6952 | hendricks266 | 2018-07-22 19:56:02 -0700 (Sun, 22 Jul 2018) | 1 line
Menus: Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.
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r6951 | hendricks266 | 2018-07-22 19:55:59 -0700 (Sun, 22 Jul 2018) | 1 line
Fix -Wformat-overflow warnings
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r6950 | hendricks266 | 2018-07-22 19:55:56 -0700 (Sun, 22 Jul 2018) | 1 line
Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]
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r6949 | hendricks266 | 2018-07-22 19:55:53 -0700 (Sun, 22 Jul 2018) | 1 line
Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]
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r6948 | hendricks266 | 2018-07-22 19:55:49 -0700 (Sun, 22 Jul 2018) | 3 lines
Update glad to 0.1.25
Includes https://github.com/Dav1dde/glad/pull/140
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r6947 | hendricks266 | 2018-07-22 19:55:46 -0700 (Sun, 22 Jul 2018) | 1 line
softsurface: Perform a "divisor known at compile time" optimization
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r6946 | hendricks266 | 2018-07-22 19:55:42 -0700 (Sun, 22 Jul 2018) | 1 line
Fix variable capitalization in Dependencies.mak files
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Engine
Create P_GetOverheadPal() and restore the DOS definition of it.
DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal
what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color
I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.
Factor out P_GetKneePal().
Engine
Clean up variables in overhead map player sprite draw code.
Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.
Fix
Fix -Wformat-overflow warnings
Fix
Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]
Fix
Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]
Update glad to 0.1.25
Includes https://github.com/Dav1dde/glad/pull/140
Perform a "divisor known at compile time" optimization
Fix
Fix variable capitalization in Dependencies.mak files