EDuke32 Changelog Unofficial archive

Build 6922

13 June 2018 · 5 commits by 1 author · SVN

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Original log file · 20180613-6922.txt
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r6922 | pogokeen | 2018-06-13 12:15:26 -0700 (Wed, 13 Jun 2018) | 1 line

Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project
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r6921 | pogokeen | 2018-06-13 12:15:22 -0700 (Wed, 13 Jun 2018) | 2 lines

Don't allow GL modes if GL Major Version is less than 2.
Additionally, fix build issues for RENDERTYPE=WIN introduced in r6827.
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r6920 | pogokeen | 2018-06-13 12:15:19 -0700 (Wed, 13 Jun 2018) | 1 line

sdlayer.cpp: don't alter desktop composition using win_setvideomode() if we're creating an SDL window for rendering GL
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r6919 | pogokeen | 2018-06-13 12:15:16 -0700 (Wed, 13 Jun 2018) | 1 line

When OpenGL is available, prefer using the new glsurface to blit the classic renderer's 8-bit buffer to the screen.
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r6918 | pogokeen | 2018-06-13 12:15:10 -0700 (Wed, 13 Jun 2018) | 1 line

tilepacker.cpp: instead of maintaining the heap on each insertion, maxheap_buildHeap() on tilepacker_pack()
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project

pogokeen 13 Jun 2018, 12:15 UTC−7 r6922
Fix

Don't allow GL modes if GL Major Version is less than 2.

pogokeen 13 Jun 2018, 12:15 UTC−7 r6921

Additionally, fix build issues for RENDERTYPE=WIN introduced in r6827.

Engine

sdlayer.cpp: don't alter desktop composition using win_setvideomode() if we're creating an SDL window for rendering GL

pogokeen 13 Jun 2018, 12:15 UTC−7 r6920
Engine

When OpenGL is available, prefer using the new glsurface to blit the classic renderer's 8-bit buffer to the screen.

pogokeen 13 Jun 2018, 12:15 UTC−7 r6919

tilepacker.cpp: instead of maintaining the heap on each insertion, maxheap_buildHeap() on tilepacker_pack()

pogokeen 13 Jun 2018, 12:15 UTC−7 r6918