EDuke32 Changelog Archivio non ufficiale

Build 6884

8 maggio 2018 · 4 commit di 1 autore · SVN

Build per mese 110 build

File di log originale · 20180508-6884.txt
------------------------------------------------------------------------
r6884 | pogokeen | 2018-05-08 10:32:19 -0700 (Tue, 08 May 2018) | 1 line

Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
------------------------------------------------------------------------
r6883 | pogokeen | 2018-05-08 10:32:16 -0700 (Tue, 08 May 2018) | 1 line

Dynamic tilepacking for indexed colour textures
------------------------------------------------------------------------
r6882 | pogokeen | 2018-05-08 10:32:11 -0700 (Tue, 08 May 2018) | 1 line

ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
------------------------------------------------------------------------
r6881 | pogokeen | 2018-05-08 10:32:07 -0700 (Tue, 08 May 2018) | 1 line

polymost_resetVertexPointers(): remove erroneous glBindBuffer call
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.

pogokeen 8 mag 2018, 10:32 UTC−7 r6884

Dynamic tilepacking for indexed colour textures

pogokeen 8 mag 2018, 10:32 UTC−7 r6883

ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis

pogokeen 8 mag 2018, 10:32 UTC−7 r6882

polymost_resetVertexPointers(): remove erroneous glBindBuffer call

pogokeen 8 mag 2018, 10:32 UTC−7 r6881