EDuke32 Changelog Archivio non ufficiale

Build 6805

4 aprile 2018 · 15 commit di 1 autore · SVN

Build per mese 225 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20180404-6805.txt
------------------------------------------------------------------------
r6805 | terminx | 2018-04-04 14:06:07 -0700 (Wed, 04 Apr 2018) | 1 line

Build fixes, oops
------------------------------------------------------------------------
r6804 | terminx | 2018-04-04 13:48:15 -0700 (Wed, 04 Apr 2018) | 1 line

Guards
------------------------------------------------------------------------
r6803 | terminx | 2018-04-04 13:48:10 -0700 (Wed, 04 Apr 2018) | 1 line

Minor png writer fixups
------------------------------------------------------------------------
r6802 | terminx | 2018-04-04 13:48:05 -0700 (Wed, 04 Apr 2018) | 1 line

More EDUKE32_STANDALONE guards
------------------------------------------------------------------------
r6801 | terminx | 2018-04-04 13:48:00 -0700 (Wed, 04 Apr 2018) | 1 line

Add some missing files to the VS project
------------------------------------------------------------------------
r6800 | terminx | 2018-04-04 13:47:55 -0700 (Wed, 04 Apr 2018) | 1 line

Re-arrange some of the hard-coded stuff in A_Spawn(). Just re-organizations, no changes to the blocks that moved.
------------------------------------------------------------------------
r6799 | terminx | 2018-04-04 13:47:48 -0700 (Wed, 04 Apr 2018) | 1 line

More EDUKE32_STANDALONE guarding. Next commit will merge some of the guarded blocks together for simplicity.
------------------------------------------------------------------------
r6798 | terminx | 2018-04-02 15:00:44 -0700 (Mon, 02 Apr 2018) | 1 line

#ifndef EDUKE32_STANDALONE guard a bunch of hardcoded behavior
------------------------------------------------------------------------
r6797 | terminx | 2018-04-02 15:00:38 -0700 (Mon, 02 Apr 2018) | 1 line

#if guard unncessary mouse position check with SDL2
------------------------------------------------------------------------
r6796 | terminx | 2018-04-02 15:00:33 -0700 (Mon, 02 Apr 2018) | 1 line

Optimize A_RadiusDamage()
------------------------------------------------------------------------
r6795 | terminx | 2018-04-02 15:00:28 -0700 (Mon, 02 Apr 2018) | 1 line

Redundant return
------------------------------------------------------------------------
r6794 | terminx | 2018-04-02 15:00:23 -0700 (Mon, 02 Apr 2018) | 1 line

Branchless sectorofwall_internal()
------------------------------------------------------------------------
r6793 | terminx | 2018-04-02 15:00:17 -0700 (Mon, 02 Apr 2018) | 1 line

Fix hitradius performance when affecting tons of walls
------------------------------------------------------------------------
r6792 | terminx | 2018-04-02 15:00:11 -0700 (Mon, 02 Apr 2018) | 1 line

Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
------------------------------------------------------------------------
r6791 | terminx | 2018-04-02 15:00:05 -0700 (Mon, 02 Apr 2018) | 1 line

Save/load cache1d size from config
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Re-arrange some of the hard-coded stuff in A_Spawn(). Just re-organizations, no changes to the blocks that moved.

Richard Gobeille (TerminX) 4 apr 2018, 13:47 UTC−7 r6800

More EDUKE32_STANDALONE guarding. Next commit will merge some of the guarded blocks together for simplicity.

Richard Gobeille (TerminX) 4 apr 2018, 13:47 UTC−7 r6799