File di log originale · 20180404-6805.txt
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r6805 | terminx | 2018-04-04 14:06:07 -0700 (Wed, 04 Apr 2018) | 1 line
Build fixes, oops
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r6804 | terminx | 2018-04-04 13:48:15 -0700 (Wed, 04 Apr 2018) | 1 line
Guards
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r6803 | terminx | 2018-04-04 13:48:10 -0700 (Wed, 04 Apr 2018) | 1 line
Minor png writer fixups
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r6802 | terminx | 2018-04-04 13:48:05 -0700 (Wed, 04 Apr 2018) | 1 line
More EDUKE32_STANDALONE guards
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r6801 | terminx | 2018-04-04 13:48:00 -0700 (Wed, 04 Apr 2018) | 1 line
Add some missing files to the VS project
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r6800 | terminx | 2018-04-04 13:47:55 -0700 (Wed, 04 Apr 2018) | 1 line
Re-arrange some of the hard-coded stuff in A_Spawn(). Just re-organizations, no changes to the blocks that moved.
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r6799 | terminx | 2018-04-04 13:47:48 -0700 (Wed, 04 Apr 2018) | 1 line
More EDUKE32_STANDALONE guarding. Next commit will merge some of the guarded blocks together for simplicity.
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r6798 | terminx | 2018-04-02 15:00:44 -0700 (Mon, 02 Apr 2018) | 1 line
#ifndef EDUKE32_STANDALONE guard a bunch of hardcoded behavior
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r6797 | terminx | 2018-04-02 15:00:38 -0700 (Mon, 02 Apr 2018) | 1 line
#if guard unncessary mouse position check with SDL2
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r6796 | terminx | 2018-04-02 15:00:33 -0700 (Mon, 02 Apr 2018) | 1 line
Optimize A_RadiusDamage()
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r6795 | terminx | 2018-04-02 15:00:28 -0700 (Mon, 02 Apr 2018) | 1 line
Redundant return
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r6794 | terminx | 2018-04-02 15:00:23 -0700 (Mon, 02 Apr 2018) | 1 line
Branchless sectorofwall_internal()
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r6793 | terminx | 2018-04-02 15:00:17 -0700 (Mon, 02 Apr 2018) | 1 line
Fix hitradius performance when affecting tons of walls
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r6792 | terminx | 2018-04-02 15:00:11 -0700 (Mon, 02 Apr 2018) | 1 line
Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
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r6791 | terminx | 2018-04-02 15:00:05 -0700 (Mon, 02 Apr 2018) | 1 line
Save/load cache1d size from config
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix
Build fixes, oops
Guards
Minor png writer fixups
More EDUKE32_STANDALONE guards
Add some missing files to the VS project
Re-arrange some of the hard-coded stuff in A_Spawn(). Just re-organizations, no changes to the blocks that moved.
More EDUKE32_STANDALONE guarding. Next commit will merge some of the guarded blocks together for simplicity.
#ifndef EDUKE32_STANDALONE guard a bunch of hardcoded behavior
#if guard unncessary mouse position check with SDL2
Optimize A_RadiusDamage()
Redundant return
Branchless sectorofwall_internal()
FixEngine
Fix hitradius performance when affecting tons of walls
Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
Save/load cache1d size from config