EDuke32 Changelog Archivio non ufficiale

Build 6732

6 marzo 2018 · 10 commit di 1 autore · SVN

Build per mese 110 build

File di log originale · 20180306-6732.txt
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r6732 | terminx | 2018-03-06 20:23:58 -0800 (Tue, 06 Mar 2018) | 1 line

Missed files from last commit
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r6731 | terminx | 2018-03-06 20:21:52 -0800 (Tue, 06 Mar 2018) | 1 line

q16avel/q16horz
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r6730 | terminx | 2018-03-06 20:21:46 -0800 (Tue, 06 Mar 2018) | 1 line

Store configuration data in AppData on Windows in standalone builds
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r6729 | terminx | 2018-03-06 20:21:41 -0800 (Tue, 06 Mar 2018) | 1 line

Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux
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r6728 | terminx | 2018-03-06 20:21:37 -0800 (Tue, 06 Mar 2018) | 1 line

Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
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r6727 | terminx | 2018-03-06 20:21:31 -0800 (Tue, 06 Mar 2018) | 1 line

Fix up CON to work with Q16.16 values
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r6726 | terminx | 2018-03-06 20:21:25 -0800 (Tue, 06 Mar 2018) | 1 line

Flesh out Fix16 with some operators we need to work with it from CON
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r6725 | terminx | 2018-03-06 20:21:18 -0800 (Tue, 06 Mar 2018) | 1 line

Q16.16 for player angle, too
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r6724 | terminx | 2018-03-06 20:21:05 -0800 (Tue, 06 Mar 2018) | 1 line

Use Q16.16 fixed point for player horiz
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r6723 | terminx | 2018-03-06 20:20:50 -0800 (Tue, 06 Mar 2018) | 1 line

Add gamefunc for switching to your last used weapon
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.