EDuke32 Changelog Archivio non ufficiale

Build 6694

24 febbraio 2018 · 5 commit di 1 autore · SVN

Build per mese 136 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20180224-6694.txt
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r6694 | hendricks266 | 2018-02-24 17:18:36 -0800 (Sat, 24 Feb 2018) | 3 lines

Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.

Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.
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r6693 | hendricks266 | 2018-02-24 17:18:32 -0800 (Sat, 24 Feb 2018) | 1 line

Fix the interaction between starttrack and toggling music off.
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r6692 | hendricks266 | 2018-02-24 17:18:29 -0800 (Sat, 24 Feb 2018) | 1 line

Fix autoaim getting overwritten on load by whatever it was when the save was created.
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r6691 | hendricks266 | 2018-02-24 17:18:25 -0800 (Sat, 24 Feb 2018) | 1 line

animlib: Editorialize the code style a bit more.
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r6690 | hendricks266 | 2018-02-24 17:18:21 -0800 (Sat, 24 Feb 2018) | 1 line

animlib: Make some weird code easier to read.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
CON

Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.

Evan Ramos (Hendricks266) 24 feb 2018, 17:18 UTC−8 r6694

Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.