EDuke32 Changelog Unofficial archive

Build 6547

8 December 2017 · 6 commits by 1 author · SVN

Builds by month 18 builds

Original log file · 20171208-6547.txt
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r6547 | terminx | 2017-12-08 18:56:31 -0800 (Fri, 08 Dec 2017) | 1 line

Untabify engine.cpp
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r6546 | terminx | 2017-12-08 18:56:26 -0800 (Fri, 08 Dec 2017) | 1 line

Revert a minor change I made to EVENT_LOGO
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r6545 | terminx | 2017-12-08 18:56:22 -0800 (Fri, 08 Dec 2017) | 1 line

Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug
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r6544 | terminx | 2017-12-08 18:56:17 -0800 (Fri, 08 Dec 2017) | 1 line

Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.
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r6543 | terminx | 2017-12-08 18:56:12 -0800 (Fri, 08 Dec 2017) | 1 line

Address issue where timers will no longer update after several hours of runtime
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r6542 | terminx | 2017-12-08 18:56:05 -0800 (Fri, 08 Dec 2017) | 1 line

Fix undefined behavior in gameexec.cpp
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

Richard Gobeille (TerminX) 8 Dec 2017, 18:56 UTC−8 r6545
Fix

Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.

Richard Gobeille (TerminX) 8 Dec 2017, 18:56 UTC−8 r6544