EDuke32 Changelog Unofficial archive

Build 6089

22 March 2017 · 8 commits by 1 author · SVN

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Original log file · 20170322-6089.txt
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r6089 | hendricks266 | 2017-03-22 08:46:06 -0700 (Wed, 22 Mar 2017) | 1 line

Makefile: Use -std=c99 and -std=c++03 instead of -std=gnu99 and -std=gnu++03.
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r6088 | hendricks266 | 2017-03-22 08:46:04 -0700 (Wed, 22 Mar 2017) | 1 line

Makefile: Use "clang++" for building C++ with clang.
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r6087 | hendricks266 | 2017-03-22 08:46:01 -0700 (Wed, 22 Mar 2017) | 1 line

Makefile: Add CROSS_SUFFIX option, as requested by rhoenie.
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r6086 | hendricks266 | 2017-03-22 08:45:59 -0700 (Wed, 22 Mar 2017) | 1 line

Makefile: Move CUSTOMOPT to follow COMPILERFLAGS and LINKERFLAGS, so that it can overwrite more.
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r6085 | hendricks266 | 2017-03-22 08:45:56 -0700 (Wed, 22 Mar 2017) | 1 line

Makefile: Move "-Wimplicit -Werror-implicit-function-declaration" from CONLYFLAGS to a new CONLYWARNS.
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r6084 | hendricks266 | 2017-03-22 08:45:54 -0700 (Wed, 22 Mar 2017) | 1 line

Makefile: Unfactor CWARNS from COMPILER_*.
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r6083 | hendricks266 | 2017-03-22 08:45:49 -0700 (Wed, 22 Mar 2017) | 3 lines

Makefile: Factor out common uses of COMMONFLAGS, COMPILERFLAGS, and LINKERFLAGS into COMPILER_* and LINKER.

Collateral changes: Engine objects now use COMPILER_CXX instead of CXX, BUILD_SETTINGS_LINKER now includes GUI_LIBS, and the Build tools now use LINK_STATUS and result instead of ONESTEP.
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r6082 | hendricks266 | 2017-03-20 13:30:04 -0700 (Mon, 20 Mar 2017) | 3 lines

Fix r5498 so that projectiles actually do not hit their owner during their first tic of movement.

Clear the hitscan bit instead of blocking bit because Proj_MoveCustom uses CLIPMASK1.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Build system Engine

Factor out common uses of COMMONFLAGS, COMPILERFLAGS, and LINKERFLAGS into COMPILER_* and LINKER.

Evan Ramos (Hendricks266) 22 Mar 2017, 08:45 UTC−7 r6083

Collateral changes: Engine objects now use COMPILER_CXX instead of CXX, BUILD_SETTINGS_LINKER now includes GUI_LIBS, and the Build tools now use LINK_STATUS and result instead of ONESTEP.

Fix

Fix r5498 so that projectiles actually do not hit their owner during their first tic of movement.

Evan Ramos (Hendricks266) 20 Mar 2017, 13:30 UTC−7 r6082

Clear the hitscan bit instead of blocking bit because Proj_MoveCustom uses CLIPMASK1.