EDuke32 Changelog Unofficial archive

Build 6022

18 January 2017 · 15 commits by 1 author · SVN

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Original log file · 20170118-6022.txt
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r6022 | terminx | 2017-01-18 14:23:36 -0800 (Wed, 18 Jan 2017) | 1 line

Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.
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r6021 | terminx | 2017-01-18 14:23:20 -0800 (Wed, 18 Jan 2017) | 1 line

Rename ud.tickrate to ud.showfps internally. DONT_BUILD.
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r6020 | terminx | 2017-01-18 14:23:03 -0800 (Wed, 18 Jan 2017) | 1 line

Gut most of MACT keyboard.c in favor of stuff in its header (keyboard.h)
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r6019 | terminx | 2017-01-18 14:22:50 -0800 (Wed, 18 Jan 2017) | 1 line

Inconsequential cleanup. DONT_BUILD.
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r6018 | terminx | 2017-01-18 14:22:35 -0800 (Wed, 18 Jan 2017) | 1 line

Remove MACT mouse.c. DONT_BUILD.
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r6017 | terminx | 2017-01-18 14:22:20 -0800 (Wed, 18 Jan 2017) | 1 line

Rename a couple of things in the VS project. DONT_BUILD.
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r6016 | terminx | 2017-01-18 14:22:10 -0800 (Wed, 18 Jan 2017) | 1 line

This seems to fix a Polymost rendering error in which certain polygons touching the sides of the screen would fail to render from some angles. YMMV.
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r6015 | terminx | 2017-01-18 14:22:00 -0800 (Wed, 18 Jan 2017) | 1 line

Remove some unused definitions. DONT_BUILD.
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r6014 | terminx | 2017-01-18 14:21:51 -0800 (Wed, 18 Jan 2017) | 1 line

Remove red/blue 3d mode from Polymost. This hadn't been enabled in a long time and I'm not sure if it even worked anymore. DONT_BUILD.
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r6013 | terminx | 2017-01-18 14:21:40 -0800 (Wed, 18 Jan 2017) | 1 line

Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD.
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r6012 | terminx | 2017-01-18 14:21:31 -0800 (Wed, 18 Jan 2017) | 1 line

Fix problem with standalone builds not finding their data when the startup window is disabled. DONT_BUILD.
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r6011 | terminx | 2017-01-18 14:21:23 -0800 (Wed, 18 Jan 2017) | 1 line

Fix MSVC build problem. This needs to be looked at further. DONT_BUILD.
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r6010 | terminx | 2017-01-18 14:21:16 -0800 (Wed, 18 Jan 2017) | 1 line

Add APPBASENAME to Makefile.common, controlling the resulting binary's default .cfg file name and .log file name. DONT_BUILD.
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r6009 | terminx | 2017-01-18 14:21:08 -0800 (Wed, 18 Jan 2017) | 1 line

Initial work on standalone (non-Duke3D) binary support.
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r6008 | terminx | 2017-01-18 14:20:58 -0800 (Wed, 18 Jan 2017) | 1 line

Support compiling with a custom application name with make APPNAME="something". DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.

Richard Gobeille (TerminX) 18 Jan 2017, 14:23 UTC−8 r6022
FixEngine

This seems to fix a Polymost rendering error in which certain polygons touching the sides of the screen would fail to render from some angles. YMMV.

Richard Gobeille (TerminX) 18 Jan 2017, 14:22 UTC−8 r6016
Engine

Remove red/blue 3d mode from Polymost. This hadn't been enabled in a long time and I'm not sure if it even worked anymore. DONT_BUILD.

Richard Gobeille (TerminX) 18 Jan 2017, 14:21 UTC−8 r6014

Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD.

Richard Gobeille (TerminX) 18 Jan 2017, 14:21 UTC−8 r6013
Fix

Fix problem with standalone builds not finding their data when the startup window is disabled. DONT_BUILD.

Richard Gobeille (TerminX) 18 Jan 2017, 14:21 UTC−8 r6012

Add APPBASENAME to Makefile.common, controlling the resulting binary's default .cfg file name and .log file name. DONT_BUILD.

Richard Gobeille (TerminX) 18 Jan 2017, 14:21 UTC−8 r6010