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Build 5946

30 November 2016 · 8 commits by 2 authors · SVN

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Original log file · 20161130-5946.txt
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r5946 | terminx | 2016-11-30 20:06:40 -0800 (Wed, 30 Nov 2016) | 1 line

Change OSD_CvarModified() to rely on a CVAR_MODIFIED flag set in osdcmd_cvar_set(), instead of merely comparing the current value to the default value. This leaves the storing of the default value (dval in osdcvar_t) in place for use in future features that haven't been programmed yet.
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r5945 | terminx | 2016-11-30 20:06:34 -0800 (Wed, 30 Nov 2016) | 1 line

Remove camera distance from the calculation for how much to offset sprites to avoid z buffer fighting.
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r5944 | hendricks266 | 2016-11-28 23:56:18 -0800 (Mon, 28 Nov 2016) | 1 line

Fix linking of mdpause variable with POLYMER=0 in screens.c, exposed by Visual Studio. DONT_BUILD.
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r5943 | hendricks266 | 2016-11-27 20:35:34 -0800 (Sun, 27 Nov 2016) | 1 line

Makefile: Fix STARTUP_WINDOW=0 on Windows so that the resource objects are built, but the editor's startup window is not. DONT_BUILD.
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r5942 | hendricks266 | 2016-11-27 20:35:31 -0800 (Sun, 27 Nov 2016) | 1 line

Makefile: Extend STARTUP_WINDOW to GTK. DONT_BUILD.
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r5941 | hendricks266 | 2016-11-27 20:35:27 -0800 (Sun, 27 Nov 2016) | 1 line

Makefile: Fold OSX_STARTUPWINDOW into STARTUP_WINDOW. DONT_BUILD.
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r5940 | hendricks266 | 2016-11-27 20:35:21 -0800 (Sun, 27 Nov 2016) | 1 line

Avoid unused variable warning with the startup window disabled. DONT_BUILD.
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r5939 | terminx | 2016-11-17 21:29:51 -0800 (Thu, 17 Nov 2016) | 1 line

Fixes build error with winlayer. DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Change OSD_CvarModified() to rely on a CVAR_MODIFIED flag set in osdcmd_cvar_set(), instead of merely comparing the current value to the default value. This leaves the storing of the default value (dval in osdcvar_t) in place for use in future features that haven't been programmed yet.

Richard Gobeille (TerminX) 30 Nov 2016, 20:06 UTC−8 r5946
Engine

Remove camera distance from the calculation for how much to offset sprites to avoid z buffer fighting.

Richard Gobeille (TerminX) 30 Nov 2016, 20:06 UTC−8 r5945
FixEngine

Fix linking of mdpause variable with POLYMER=0 in screens.c, exposed by Visual Studio. DONT_BUILD.

Evan Ramos (Hendricks266) 28 Nov 2016, 23:56 UTC−8 r5944