EDuke32 Changelog Unofficial archive

Build 5938

15 November 2016 · 5 commits by 1 author · SVN

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Original log file · 20161115-5938.txt
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r5938 | terminx | 2016-11-15 13:55:30 -0800 (Tue, 15 Nov 2016) | 1 line

Support vsync in classic mode (SDL 2.x only), and properly handle failure to enable "adaptive" vsync on systems that don't support it.
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r5937 | terminx | 2016-11-15 13:55:25 -0800 (Tue, 15 Nov 2016) | 1 line

Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time
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r5936 | terminx | 2016-11-15 13:55:22 -0800 (Tue, 15 Nov 2016) | 1 line

Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.
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r5935 | terminx | 2016-11-15 13:55:14 -0800 (Tue, 15 Nov 2016) | 1 line

Fix menu option for pixel doubling
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r5934 | terminx | 2016-11-15 13:55:09 -0800 (Tue, 15 Nov 2016) | 1 line

Fixes issue where sounds weren't pausing when pausing the game
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Support vsync in classic mode (SDL 2.x only), and properly handle failure to enable "adaptive" vsync on systems that don't support it.

Richard Gobeille (TerminX) 15 Nov 2016, 13:55 UTC−8 r5938
Fix

Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time

Richard Gobeille (TerminX) 15 Nov 2016, 13:55 UTC−8 r5937
Fix

Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.

Richard Gobeille (TerminX) 15 Nov 2016, 13:55 UTC−8 r5936