EDuke32 Changelog Unofficial archive

Build 5839

26 August 2016 · 28 commits by 1 author · SVN

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Original log file · 20160826-5839.txt
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r5839 | terminx | 2016-08-26 18:42:19 -0700 (Fri, 26 Aug 2016) | 1 line

Fix a memory leak in CON_RESIZEARRAY. This commit also includes an inconsequential dozen or so lines of formatting changes I had done when I stumbled across the bug.
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r5838 | terminx | 2016-08-26 18:42:16 -0700 (Fri, 26 Aug 2016) | 1 line

Add "string" alias for "definequote" and "print" alias for "quote".
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r5837 | terminx | 2016-08-26 18:42:12 -0700 (Fri, 26 Aug 2016) | 1 line

Fix a couple of gcc 6.x warnings.
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r5836 | terminx | 2016-08-26 18:42:07 -0700 (Fri, 26 Aug 2016) | 1 line

Fix a software mode crash bug involving bad animation flags set on tiles
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r5835 | terminx | 2016-08-26 18:42:01 -0700 (Fri, 26 Aug 2016) | 1 line

More readability cleanup. DONT_BUILD.
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r5834 | terminx | 2016-08-26 18:41:50 -0700 (Fri, 26 Aug 2016) | 1 line

This probably adds support for saving game arrays into map states. Probably.
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r5833 | terminx | 2016-08-26 18:41:46 -0700 (Fri, 26 Aug 2016) | 1 line

More cleanup. DONT_BUILD.
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r5832 | terminx | 2016-08-26 18:41:41 -0700 (Fri, 26 Aug 2016) | 1 line

Remove some unused gamevars pertaining to the original multiplayer code. DONT_BUILD.
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r5831 | terminx | 2016-08-26 18:41:37 -0700 (Fri, 26 Aug 2016) | 1 line

Fix a gcc 6.x warning
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r5830 | terminx | 2016-08-26 18:41:33 -0700 (Fri, 26 Aug 2016) | 1 line

More cleanup. DONT_BUILD.
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r5829 | terminx | 2016-08-26 18:41:21 -0700 (Fri, 26 Aug 2016) | 1 line

Use size_t or ssize_t in for loops where possible
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r5828 | terminx | 2016-08-26 18:41:04 -0700 (Fri, 26 Aug 2016) | 1 line

Further cleanup. DONT_BUILD.
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r5827 | terminx | 2016-08-26 18:40:56 -0700 (Fri, 26 Aug 2016) | 1 line

Continued cleanup. DONT_BUILD.
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r5826 | terminx | 2016-08-26 18:40:46 -0700 (Fri, 26 Aug 2016) | 1 line

The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with.
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r5825 | terminx | 2016-08-26 18:40:35 -0700 (Fri, 26 Aug 2016) | 1 line

Massive readability cleanup of game code part 1. DONT_BUILD.
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r5824 | terminx | 2016-08-26 18:40:18 -0700 (Fri, 26 Aug 2016) | 1 line

Android build fix. DONT_BUILD.
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r5823 | terminx | 2016-08-26 18:40:15 -0700 (Fri, 26 Aug 2016) | 1 line

Mapster32: add home/end modifier keys to 3d mode slope keys ([ and ]), plus a third increment modifier (home and end at the same time)
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r5822 | terminx | 2016-08-26 18:40:11 -0700 (Fri, 26 Aug 2016) | 1 line

Support hex constants in scriptfile_getsymbolvalue()
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r5821 | terminx | 2016-08-26 18:40:06 -0700 (Fri, 26 Aug 2016) | 1 line

You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.
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r5820 | terminx | 2016-08-26 18:39:59 -0700 (Fri, 26 Aug 2016) | 1 line

Update _clang-format file. DONT_BUILD.
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r5819 | terminx | 2016-08-26 18:39:56 -0700 (Fri, 26 Aug 2016) | 1 line

ldist/dist tweak
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r5818 | terminx | 2016-08-26 18:39:53 -0700 (Fri, 26 Aug 2016) | 1 line

Fix EVENT_DISPLAYROOMS and EVENT_DISPLAYROOMSCAMERA RETURN values
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r5817 | terminx | 2016-08-26 18:39:50 -0700 (Fri, 26 Aug 2016) | 1 line

Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at.
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r5816 | terminx | 2016-08-26 18:39:45 -0700 (Fri, 26 Aug 2016) | 1 line

Windows MIDI support: remove a few unused structure members and the code that relied on them
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r5815 | terminx | 2016-08-26 18:39:41 -0700 (Fri, 26 Aug 2016) | 1 line

basic cleanup and formatting
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r5814 | terminx | 2016-08-26 18:39:38 -0700 (Fri, 26 Aug 2016) | 6 lines

audiolib:

consolidate all multivoc invalid file errors into MV_InvalidFile
renamed FX_PlayLooped to FX_Play and removed original FX_Play
removed device type parameter from FX_Init
moved several FX_ multivoc wrapper functions to the header and made them FORCE_INLINE
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r5813 | terminx | 2016-08-26 18:39:30 -0700 (Fri, 26 Aug 2016) | 1 line

audiolib: initialization is better than assignment
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r5812 | terminx | 2016-08-26 18:39:24 -0700 (Fri, 26 Aug 2016) | 1 line

Sound cleanup: remove some unused functions
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

Fix a memory leak in CON_RESIZEARRAY. This commit also includes an inconsequential dozen or so lines of formatting changes I had done when I stumbled across the bug.

Richard Gobeille (TerminX) 26 Aug 2016, 18:42 UTC−7 r5839
Engine

The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with.

Richard Gobeille (TerminX) 26 Aug 2016, 18:40 UTC−7 r5826

You're just going to have to trust me that this is 10000 lines worth of formatting and variable name cleanup, and not 10000 lines of functional changes.

Richard Gobeille (TerminX) 26 Aug 2016, 18:40 UTC−7 r5821

Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at.

Richard Gobeille (TerminX) 26 Aug 2016, 18:39 UTC−7 r5817

audiolib:

Richard Gobeille (TerminX) 26 Aug 2016, 18:39 UTC−7 r5814

consolidate all multivoc invalid file errors into MV_InvalidFile renamed FX_PlayLooped to FX_Play and removed original FX_Play removed device type parameter from FX_Init moved several FX_ multivoc wrapper functions to the header and made them FORCE_INLINE