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Build 5716

3 maggio 2016 · 9 commit di 1 autore · SVN

Build per mese 225 build

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File di log originale · 20160503-5716.txt
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r5716 | hendricks266 | 2016-05-03 17:25:27 -0700 (Tue, 03 May 2016) | 1 line

Enable LIBDIVIDE_USE_SSE2 under x86_64 builds or if the binary is built with SSE2 optimizations.
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r5715 | hendricks266 | 2016-05-03 17:25:24 -0700 (Tue, 03 May 2016) | 1 line

GL ES: Interpreting glGetError as always meaning "this internal texture format doesn't work" is too dangerous to keep in the live code (not to mention wasteful). Move it to a new and improved Polymost_InitDummyTexture, now called Polymost_DetermineTextureFormatSupport.
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r5714 | hendricks266 | 2016-05-03 17:25:20 -0700 (Tue, 03 May 2016) | 1 line

Polymost: Factor out the ETC block preparation by moving the ETC function decision from Polymost_SendTexToDriver into Polymost_PickETCFunction.
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r5713 | hendricks266 | 2016-05-03 17:25:17 -0700 (Tue, 03 May 2016) | 1 line

Polymost: Allow compressed ART tiles (r_texcompr 2) to be cached.
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r5712 | hendricks266 | 2016-05-03 17:25:13 -0700 (Tue, 03 May 2016) | 1 line

You'll Cowards Don't Even Indent
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r5711 | hendricks266 | 2016-05-03 17:25:10 -0700 (Tue, 03 May 2016) | 1 line

Polymost: Tweak the "don't upload textures with dimension > xdim" GL ES rule to limit to the power of two greater than xdim instead of less than it.
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r5710 | hendricks266 | 2016-05-03 17:25:06 -0700 (Tue, 03 May 2016) | 1 line

Polymost: Clean up and rearrange some texcache code. No functional changes.
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r5709 | hendricks266 | 2016-05-03 17:25:02 -0700 (Tue, 03 May 2016) | 1 line

Polymost: Call texcache_calcid once per texture instead of twice. Clean it up a little while we're at it.
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r5708 | hendricks266 | 2016-05-03 17:24:55 -0700 (Tue, 03 May 2016) | 1 line

Ensure that game backgrounds that sometimes get drawn with orientation&64 always get drawn with orientation&64 to avoid wasting RAM.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

GL ES: Interpreting glGetError as always meaning "this internal texture format doesn't work" is too dangerous to keep in the live code (not to mention wasteful). Move it to a new and improved Polymost_InitDummyTexture, now called Polymost_DetermineTextureFormatSupport.

Evan Ramos (Hendricks266) 3 mag 2016, 17:25 UTC−7 r5715
Polymost Engine

Factor out the ETC block preparation by moving the ETC function decision from Polymost_SendTexToDriver into Polymost_PickETCFunction.

Evan Ramos (Hendricks266) 3 mag 2016, 17:25 UTC−7 r5714
Polymost Engine

Tweak the "don't upload textures with dimension > xdim" GL ES rule to limit to the power of two greater than xdim instead of less than it.

Evan Ramos (Hendricks266) 3 mag 2016, 17:25 UTC−7 r5711

Ensure that game backgrounds that sometimes get drawn with orientation&64 always get drawn with orientation&64 to avoid wasting RAM.

Evan Ramos (Hendricks266) 3 mag 2016, 17:24 UTC−7 r5708