EDuke32 Changelog Unofficial archive

Build 5707

2 May 2016 · 7 commits by 1 author · SVN

Builds by month 62 builds

Original log file · 20160502-5707.txt
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r5707 | hendricks266 | 2016-05-02 11:29:41 -0700 (Mon, 02 May 2016) | 1 line

Small tweaks to Android.mk.
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r5706 | hendricks266 | 2016-05-02 11:29:38 -0700 (Mon, 02 May 2016) | 1 line

Add a hack so that when exit() is called on Android, we instead longjmp to main() and return from there.
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r5705 | hendricks266 | 2016-05-02 11:29:35 -0700 (Mon, 02 May 2016) | 1 line

Defs: Add "artquality" subtoken to textures, model skins, and skyboxes, which grants the texture HICR_ARTIMMUNITY. In effect, this implies "nodownsize" and signals that texture compression would be undesirable, but okay using r_texcompr mode 2 (aggressive).
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r5704 | hendricks266 | 2016-05-02 11:29:32 -0700 (Mon, 02 May 2016) | 1 line

In polymost_glinit, pass a dummy 4x4 texture to uploadtexture in order to detect what compressed texture formats are acceptable without wasting time compressing the first texture it encounters, such as the 3D Realms screen, in case the graphics chip won't take it.
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r5703 | hendricks266 | 2016-05-02 11:29:28 -0700 (Mon, 02 May 2016) | 1 line

Models: This seems like a bugfix.
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r5702 | hendricks266 | 2016-05-02 11:29:25 -0700 (Mon, 02 May 2016) | 1 line

Fix an unused variable warning introduced in r5696.
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r5701 | hendricks266 | 2016-05-02 11:29:21 -0700 (Mon, 02 May 2016) | 1 line

Revert post-r5496 warning cleanup.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Add a hack so that when exit() is called on Android, we instead longjmp to main() and return from there.

Evan Ramos (Hendricks266) 2 May 2016, 11:29 UTC−7 r5706
Defs Engine

Add "artquality" subtoken to textures, model skins, and skyboxes, which grants the texture HICR_ARTIMMUNITY. In effect, this implies "nodownsize" and signals that texture compression would be undesirable, but okay using r_texcompr mode 2 (aggressive).

Evan Ramos (Hendricks266) 2 May 2016, 11:29 UTC−7 r5705

In polymost_glinit, pass a dummy 4x4 texture to uploadtexture in order to detect what compressed texture formats are acceptable without wasting time compressing the first texture it encounters, such as the 3D Realms screen, in case the graphics chip won't take it.

Evan Ramos (Hendricks266) 2 May 2016, 11:29 UTC−7 r5704