EDuke32 Changelog Unofficial archive

Build 5498

27 December 2015 · 3 commits by 1 author · SVN

Builds by month 67 builds

Original log file · 20151227-5498.txt
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r5498 | terminx | 2015-12-27 18:04:41 -0800 (Sun, 27 Dec 2015) | 4 lines

Projectile changes:

-palette is now set at spawn time, instead of during movement (oops!)
-projectiles can no longer hit their owner during their first tic of movement
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r5497 | terminx | 2015-12-27 18:04:36 -0800 (Sun, 27 Dec 2015) | 1 line

Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.
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r5496 | terminx | 2015-12-27 18:04:29 -0800 (Sun, 27 Dec 2015) | 1 line

Polymer lighting tweaks, mostly internal.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

Projectile changes:

Richard Gobeille (TerminX) 27 Dec 2015, 18:04 UTC−8 r5498

-palette is now set at spawn time, instead of during movement (oops!) -projectiles can no longer hit their owner during their first tic of movement

Fix

Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.

Richard Gobeille (TerminX) 27 Dec 2015, 18:04 UTC−8 r5497