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Build 5316

2 August 2015 · 2 commits by 1 author · SVN

Builds by month 62 builds

Original log file · 20150802-5316.txt
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r5316 | helixhorned | 2015-08-02 01:40:42 -0700 (Sun, 02 Aug 2015) | 11 lines

Game: don't spawn FRAMEEFFECT1 for BOUNCEMINE.

There's no point, really. Since the bouncemine is immobile, the tsprites
will all be overlaid at one point and show the same picture, as far
as I can see. Worse, since r4876, the generated sprites may draw on top
of the actual one. The former have their shade always set to
sprite[t->owner].shade though, and will then appear fully bright (shade
-127, since BOUNCEMINE sets it like this).

This fixes issue number 4 from
http://forums.duke4.net/topic/8042-five-minor-problems-report/
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r5315 | helixhorned | 2015-08-02 01:40:39 -0700 (Sun, 02 Aug 2015) | 1 line

engine.c: use swapptr() instead of swaplong() in two cases in drawmasks().
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Game FixEngine

don't spawn FRAMEEFFECT1 for BOUNCEMINE.

Philipp Kutin (Helixhorned) 2 Aug 2015, 01:40 UTC−7 r5316

There's no point, really. Since the bouncemine is immobile, the tsprites will all be overlaid at one point and show the same picture, as far as I can see. Worse, since r4876, the generated sprites may draw on top of the actual one. The former have their shade always set to sprite[t->owner].shade though, and will then appear fully bright (shade -127, since BOUNCEMINE sets it like this). This fixes issue number 4 from http://forums.duke4.net/topic/8042-five-minor-problems-report/