EDuke32 Changelog Archivio non ufficiale

Build 5282

7 luglio 2015 · 15 commit di 1 autore · SVN

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File di log originale · 20150707-5282.txt
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r5282 | terminx | 2015-07-07 20:34:46 -0700 (Tue, 07 Jul 2015) | 10 lines

Mapster32 changes:

-2d mode sprite colors are now automatically generated from the sprite's 8-bit tile.
-Zooming in and out has been smoothed out.
-The 2d mode crosshair cursor is now 1px thick instead of 2.
-The left mouse button can now be used to select multiple wall points and sprites in 2d mode.
-Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;)
-'-L function in 3d mode works again.
-Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites.
-2d mode status bar has been made a few shades lighter.
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r5281 | terminx | 2015-07-07 20:34:42 -0700 (Tue, 07 Jul 2015) | 3 lines

New experimental Mapster32 hybrid 2D/3D mode feature. Pressing F10 in 2D mode enables a picture-in-picture 3D view in the corner of the screen. When moving the mouse over the 3D view, the controls change to 3D mode controls and all 3D mode operations can be performed. The 3D view can be resized with shift + F10 and can be moved to different positions by holding CTRL and using the arrow keys.

This commit also implements a much more useful automatic grid sizing feature and smooths out zooming in and out of the map.
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r5280 | terminx | 2015-07-07 20:34:37 -0700 (Tue, 07 Jul 2015) | 1 line

Very minor OSD cleanups, no functional changes. I was planning on doing more with this but decided to do something else instead, so I want it out of my tree without losing it. DONT_BUILD.
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r5279 | terminx | 2015-07-07 20:34:34 -0700 (Tue, 07 Jul 2015) | 1 line

Makefile tweaks: remove BUILD_FINISHED because it frequently appeared in the wrong place when using make -j, and remove "executable" wording from linking phase. DONT_BUILD.
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r5278 | terminx | 2015-07-07 20:34:31 -0700 (Tue, 07 Jul 2015) | 1 line

Enable sector drawing and textured map in Mapster32 sideview mode with a sideview elevation of 512 (straight up and down).
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r5277 | terminx | 2015-07-07 20:34:27 -0700 (Tue, 07 Jul 2015) | 1 line

Improve r_preview_mouseaim and Polymost Mapster32 3d mode mouse selection. Also adds a display of the current coordinates, angle and horiz when moving around in 3d mode.
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r5276 | terminx | 2015-07-07 20:34:24 -0700 (Tue, 07 Jul 2015) | 1 line

Minor Android changes. Barf. DONT_BUILD.
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r5275 | terminx | 2015-07-07 20:34:20 -0700 (Tue, 07 Jul 2015) | 1 line

Slight further Polymost cleanup. Nothing of real importance. DONT_BUILD.
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r5274 | terminx | 2015-07-07 20:34:16 -0700 (Tue, 07 Jul 2015) | 1 line

Fix a bug where the editor was forced into game filesystem mode by default, and add a preference to mapster32.cfg to control the default filesystem mode.
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r5273 | terminx | 2015-07-07 20:34:13 -0700 (Tue, 07 Jul 2015) | 1 line

Prevent stack overflow when a grp configured via .grpinfo erroneously depends on itself. This should also be addressed in the .grpinfo parser, but this fixes it for now.
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r5272 | terminx | 2015-07-07 20:34:09 -0700 (Tue, 07 Jul 2015) | 1 line

More audiolib cleanup, remove 8-bit output support.
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r5271 | terminx | 2015-07-07 20:34:00 -0700 (Tue, 07 Jul 2015) | 1 line

Fix warning in defs.c. DONT_BUILD.
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r5270 | terminx | 2015-07-07 20:33:56 -0700 (Tue, 07 Jul 2015) | 1 line

Rework audiolib, interim commit before removing 8-bit output support. DONT_BUILD.
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r5269 | terminx | 2015-07-07 20:33:48 -0700 (Tue, 07 Jul 2015) | 1 line

Add jaudiolib flac.c, formats.c, and xa.c to Visual Studio solution (they were missing). DONT_BUILD.
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r5268 | terminx | 2015-07-07 20:33:43 -0700 (Tue, 07 Jul 2015) | 1 line

Move swapptr() to pragmas. DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
FixEngine

Mapster32 changes:

Richard Gobeille (TerminX) 7 lug 2015, 20:34 UTC−7 r5282

-2d mode sprite colors are now automatically generated from the sprite's 8-bit tile. -Zooming in and out has been smoothed out. -The 2d mode crosshair cursor is now 1px thick instead of 2. -The left mouse button can now be used to select multiple wall points and sprites in 2d mode. -Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;) -'-L function in 3d mode works again. -Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites. -2d mode status bar has been made a few shades lighter.

Engine

New experimental Mapster32 hybrid 2D/3D mode feature. Pressing F10 in 2D mode enables a picture-in-picture 3D view in the corner of the screen. When moving the mouse over the 3D view, the controls change to 3D mode controls and all 3D mode operations can be performed. The 3D view can be resized with shift + F10 and can be moved to different positions by holding CTRL and using the arrow keys.

Richard Gobeille (TerminX) 7 lug 2015, 20:34 UTC−7 r5281

This commit also implements a much more useful automatic grid sizing feature and smooths out zooming in and out of the map.

Very minor OSD cleanups, no functional changes. I was planning on doing more with this but decided to do something else instead, so I want it out of my tree without losing it. DONT_BUILD.

Richard Gobeille (TerminX) 7 lug 2015, 20:34 UTC−7 r5280
Fix

Makefile tweaks: remove BUILD_FINISHED because it frequently appeared in the wrong place when using make -j, and remove "executable" wording from linking phase. DONT_BUILD.

Richard Gobeille (TerminX) 7 lug 2015, 20:34 UTC−7 r5279
Engine

Enable sector drawing and textured map in Mapster32 sideview mode with a sideview elevation of 512 (straight up and down).

Richard Gobeille (TerminX) 7 lug 2015, 20:34 UTC−7 r5278
Engine

Improve r_preview_mouseaim and Polymost Mapster32 3d mode mouse selection. Also adds a display of the current coordinates, angle and horiz when moving around in 3d mode.

Richard Gobeille (TerminX) 7 lug 2015, 20:34 UTC−7 r5277
FixEngine

Fix a bug where the editor was forced into game filesystem mode by default, and add a preference to mapster32.cfg to control the default filesystem mode.

Richard Gobeille (TerminX) 7 lug 2015, 20:34 UTC−7 r5274
Fix

Prevent stack overflow when a grp configured via .grpinfo erroneously depends on itself. This should also be addressed in the .grpinfo parser, but this fixes it for now.

Richard Gobeille (TerminX) 7 lug 2015, 20:34 UTC−7 r5273