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Build 5159

18 April 2015 · 5 commits by 1 author · SVN

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Original log file · 20150418-5159.txt
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r5159 | helixhorned | 2015-04-18 14:59:21 -0700 (Sat, 18 Apr 2015) | 3 lines

Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.

Move projectile_t to player.h.
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r5158 | helixhorned | 2015-04-18 14:59:20 -0700 (Sat, 18 Apr 2015) | 1 line

polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.
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r5157 | helixhorned | 2015-04-18 14:59:19 -0700 (Sat, 18 Apr 2015) | 5 lines

polymost.c: split three overlong lines into three each.

This was formerly "fix multi-tile ceiling skies.", but TX beat me to it
and Git automatically figured out how to merge while keeping a linear
history. (Our fixes were identical.) Nice!
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r5156 | helixhorned | 2015-04-18 14:59:18 -0700 (Sat, 18 Apr 2015) | 5 lines

Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).

Also, make cloudx[] and cloudy[] scalars, as the per-sector values were always
identical. In prelevel(), warn if some CLOUDYSKIES-ceiling sectors could not
be set up due to reaching the new 256 sector limit.
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r5155 | helixhorned | 2015-04-18 14:59:17 -0700 (Sat, 18 Apr 2015) | 7 lines

actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.

Division has higher precedence than bitwise-OR.

The cases concerned SE3, SE4 and NEON* sprites.
Incidental info: the blinking of NEON* sprites can be controlled via their
lotag, similarly to how you how you give a "random flash number" as SE4 hitag.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.

Philipp Kutin (Helixhorned) 18 Apr 2015, 14:59 UTC−7 r5159

Move projectile_t to player.h.

FixEngine

polymost.c: split three overlong lines into three each.

Philipp Kutin (Helixhorned) 18 Apr 2015, 14:59 UTC−7 r5157

This was formerly "fix multi-tile ceiling skies.", but TX beat me to it and Git automatically figured out how to merge while keeping a linear history. (Our fixes were identical.) Nice!

Engine

Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).

Philipp Kutin (Helixhorned) 18 Apr 2015, 14:59 UTC−7 r5156

Also, make cloudx[] and cloudy[] scalars, as the per-sector values were always identical. In prelevel(), warn if some CLOUDYSKIES-ceiling sectors could not be set up due to reaching the new 256 sector limit.

FixEngine

actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.

Philipp Kutin (Helixhorned) 18 Apr 2015, 14:59 UTC−7 r5155

Division has higher precedence than bitwise-OR. The cases concerned SE3, SE4 and NEON* sprites. Incidental info: the blinking of NEON* sprites can be controlled via their lotag, similarly to how you how you give a "random flash number" as SE4 hitag.